Equipment Flexibility Project - Bandits Module
1-5 van 5 items weergegeven
Update: 10 jul 2013 @ 9:19vm

Update: 9 jul 2013 @ 10:09nm

Some minor tweaks and fixes
Silverhand no longer uses the new random outfits, they use their original biz

Update: 25 jun 2013 @ 12:21nm

v1.3
reduced frequency of common items (pickaxe, wood axe, etc)
further reduced frequency of common items at higher levels
tweaked distribution of armors and robes for bandit mages
bandages have lower chance to spawn but are now separate from helmets
dual wielding at higher levels has been increased in frequency

Update: 24 jun 2013 @ 9:45nm

v1.2:
Further decreased frequency of clothing at higher levels
Added varying types of robes to bandit mages
Fixed a mistake that gave boss armor to non-bosses

Update: 24 jun 2013 @ 12:48nm