Equipment Flexibility Project - Bandits Module
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Update: Jul 10, 2013 @ 9:19am

Update: Jul 9, 2013 @ 10:09pm

Some minor tweaks and fixes
Silverhand no longer uses the new random outfits, they use their original biz

Update: Jun 25, 2013 @ 12:21pm

v1.3
reduced frequency of common items (pickaxe, wood axe, etc)
further reduced frequency of common items at higher levels
tweaked distribution of armors and robes for bandit mages
bandages have lower chance to spawn but are now separate from helmets
dual wielding at higher levels has been increased in frequency

Update: Jun 24, 2013 @ 9:45pm

v1.2:
Further decreased frequency of clothing at higher levels
Added varying types of robes to bandit mages
Fixed a mistake that gave boss armor to non-bosses

Update: Jun 24, 2013 @ 12:48pm