The Destroyer Class (He's Back!)
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กำลังแสดง 1-10 จาก 25 รายการ
อัปเดต: 27 ก.พ. @ 8:33pm

Minor Bug Fixes



อัปเดต: 21 ก.พ. @ 5:12pm

Small Update:

Descendants - CHARGE BAR!!!!!!!!!!!!!! (or should I say Charge Sword? XD)

I've been saving this update for many months now, but I didn't want to put it out there until I could make it a bigger release. Seeing as I'll be super busy for quite some time, I thought I might as well upload it for the folks who were patiently waiting for the chargebar. I forgot what else I worked on for this patch since its been so long and they were very minor things. The only major thing was the charge bar, and so thats why I remembered it haha. Anyways I hope you guys like it and sorry for not uploading it sooner.

(The last 2 screenshots show the new chargebar)

อัปเดต: 4 พ.ย. 2013 @ 4:08pm

Vegan Update:

Big Destroyer - FISHING ANIMATIONS! XD Well, I had forgotten about these, since fishing worked without them. Now you can fish and not be running in place haha! This is just another tiny update to the big guy that is part of my polishing process.

Big Destroyer - New starting weapons! He gets dual pickaxes (both from the embermine of the original town of Torchlight). The weapons are only special in looks, they have the same stats as a starting axe. Also, Descendants still have the same starting swords, I just wanted to increase the nostalgia that one gets when they pick the big guy instead of just a male Descendant.

Sorry for the long wait on such a small update! Truthfully, I had been holding these small changes for a later update (I was literally done with this stuff back in September), but I changed my mind and thought that people should be able to play with this update now! XD

อัปเดต: 11 ต.ค. 2013 @ 2:00pm

Quality patch:
-shake made more noticeable on titan stomp (thanks for bringing it to my attention XD)

-volume on doomquake lowered (r.i.p. to folks who used headphones when this first came out lol)

-lowered visual output on frost shield. Players can now see themselves better. (I was thinking: "what's the point of making these awesome shirtless manly-man textures if frost shield just covers up the character!?" lol)

-lots of bug fixes and visuals for seismic burst. There was a bug that was causing it to hit multiple times and do uber amounts of damage. Also, I was watching some old Destroyer videos and realized that my partilces for this skill could have been better, so I updated it visually as well.

อัปเดต: 23 ก.ย. 2013 @ 5:11am

Published v.191

อัปเดต: 22 ก.ย. 2013 @ 2:34am

Published v.179

อัปเดต: 21 ก.ย. 2013 @ 3:51pm

*FAT UPDATE 6*
-Skill Tree- made original Destroyer actives purple to denote difference between classic actives (purple) and TL2 actives (red). Passives shall remain blue.

-Descendants- 3 new actives! I'm quite happy with how these turned out as they are not only lore friendly, but also friendly to the original skill trees as well.


Regarding the new skills:
I feel that there needs to be more of a reason to spend skill points into the "Titan" tree, where one can take advantage of all of the ranged skills. Most of the Destroyers I play are generally melee, focusing on the "Berserker" and "Spectral" tree, but I’ve always wondered how strong a ranged “Titan” tree Destroyer would be.

Since the Descendants get to be a little different, I feel that they ought to have multiple "common" builds like the other TL2 classes (2h Engineer vs. Cannoneer vs. Sword and Board Engineer, for example). The 3 new skills that I've added give the Descendants a choice of fighting as one of the regular melee Destroyers, or as a ranged commander type, like the good old fishymancer from Diablo 2.

With these new skills, I’ve also added some extra ways of making the player pay for using his/her skills. With the Assassins, you pay them and get 5% less gold (tiers lower the amount), and “Blood of the Ancients” makes you lose health for every use. I hope you guys enjoy XD.

อัปเดต: 12 ก.ย. 2013 @ 4:02am

*UPDATE 4*
-Big Destroyer- fixed his texture seams. I did a crappy job when I first released him, since I only cared that he was shirtless lol. Now the seams are blended in, and he can go fighting in the snow with neither shirt nor scarf! LOL. Its for the better, because I did some more texture work for his arms, back, and chest, and now you can actually see it.

-Big Destroyer- the animation hotfix was making his skills do double damage DX I can't believe I didn't notice it! Anyways, I offset everything, so now he is back to original TL1 damage.

-Descendants- added more choices for hairs. Thanks for bringing it to my attention.

-Male Descendant- gave him even more muscle, I wanted to make him even bigger than he is, but he looked odd, so this may be his max size. Also, if you've got an older Descendant, I think he will keep the old muscle structure. The game is weird like that.

-small bug fixes

อัปเดต: 3 ส.ค. 2013 @ 3:28am

******************** HUGE FAT UPDATE ********************
• small bug fixes
• gave the male Descendant more muscle and removed shoulder gear
• gave the Destroyer more muscle and different pants (texture and model edit)
• ATTACK ANIMATION HOTFIX (pain in the butt)

อัปเดต: 6 ก.ค. 2013 @ 6:47pm

Male Descendant with visible armor and Destroyer skills added. Woohoo!