Gwalior
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Uppdatering: 24 sep, 2013 @ 5:27pm

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Uppdatering: 11 sep, 2013 @ 4:29pm

-Hotfix for model materials

Uppdatering: 11 sep, 2013 @ 3:11pm

-Materials tweaks
-Clipping hotfix

Uppdatering: 8 sep, 2013 @ 4:21pm

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Uppdatering: 27 aug, 2013 @ 5:31pm

-Fixed cubemaps.

Uppdatering: 27 aug, 2013 @ 5:20pm

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Uppdatering: 27 jun, 2013 @ 8:46pm

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Uppdatering: 30 apr, 2013 @ 11:07am

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Uppdatering: 14 apr, 2013 @ 1:40pm

-Fixed displacements for smooth walking
-Fixed cubemap issue

Uppdatering: 14 apr, 2013 @ 1:34pm

-Made some balance changes
-Added deathmatch mode