Gwalior
< 1  2 >
Показано 1–10 из 13
Обновление: 24 сен, 2013 @ 17:27

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Обновление: 11 сен, 2013 @ 16:29

-Hotfix for model materials

Обновление: 11 сен, 2013 @ 15:11

-Materials tweaks
-Clipping hotfix

Обновление: 8 сен, 2013 @ 16:21

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Обновление: 27 авг, 2013 @ 17:31

-Fixed cubemaps.

Обновление: 27 авг, 2013 @ 17:20

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Обновление: 27 июн, 2013 @ 20:46

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Обновление: 30 апр, 2013 @ 11:07

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Обновление: 14 апр, 2013 @ 13:40

-Fixed displacements for smooth walking
-Fixed cubemap issue

Обновление: 14 апр, 2013 @ 13:34

-Made some balance changes
-Added deathmatch mode