Gwalior
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Visualizzazione di 1-10 elementi su 13
Aggiornamento: 24 set 2013 alle 17:27

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Aggiornamento: 11 set 2013 alle 16:29

-Hotfix for model materials

Aggiornamento: 11 set 2013 alle 15:11

-Materials tweaks
-Clipping hotfix

Aggiornamento: 8 set 2013 alle 16:21

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Aggiornamento: 27 ago 2013 alle 17:31

-Fixed cubemaps.

Aggiornamento: 27 ago 2013 alle 17:20

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Aggiornamento: 27 giu 2013 alle 20:46

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Aggiornamento: 30 apr 2013 alle 11:07

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Aggiornamento: 14 apr 2013 alle 13:40

-Fixed displacements for smooth walking
-Fixed cubemap issue

Aggiornamento: 14 apr 2013 alle 13:34

-Made some balance changes
-Added deathmatch mode