Gwalior
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Einträge 1-10 von 13 werden angezeigt
Update: 24. Sep. 2013 um 17:27 Uhr

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Update: 11. Sep. 2013 um 16:29 Uhr

-Hotfix for model materials

Update: 11. Sep. 2013 um 15:11 Uhr

-Materials tweaks
-Clipping hotfix

Update: 8. Sep. 2013 um 16:21 Uhr

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Update: 27. Aug. 2013 um 17:31 Uhr

-Fixed cubemaps.

Update: 27. Aug. 2013 um 17:20 Uhr

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Update: 27. Juni 2013 um 20:46 Uhr

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Update: 30. Apr. 2013 um 11:07 Uhr

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Update: 14. Apr. 2013 um 13:40 Uhr

-Fixed displacements for smooth walking
-Fixed cubemap issue

Update: 14. Apr. 2013 um 13:34 Uhr

-Made some balance changes
-Added deathmatch mode