Gwalior
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1-10 van 13 items weergegeven
Update: 24 sep 2013 @ 5:27nm

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Update: 11 sep 2013 @ 4:29nm

-Hotfix for model materials

Update: 11 sep 2013 @ 3:11nm

-Materials tweaks
-Clipping hotfix

Update: 8 sep 2013 @ 4:21nm

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Update: 27 aug 2013 @ 5:31nm

-Fixed cubemaps.

Update: 27 aug 2013 @ 5:20nm

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Update: 27 jun 2013 @ 8:46nm

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Update: 30 apr 2013 @ 11:07vm

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Update: 14 apr 2013 @ 1:40nm

-Fixed displacements for smooth walking
-Fixed cubemap issue

Update: 14 apr 2013 @ 1:34nm

-Made some balance changes
-Added deathmatch mode