Gwalior
< 1  2 >
Viser 1-10 af 13 forekomster
Opdatering: 24. sep 2013 kl. 5:27pm

-Fixed "out of level" exploit (Thanks BetterGames)
-Fixed deathmatch spawn (on bridge)

Opdatering: 11. sep 2013 kl. 4:29pm

-Hotfix for model materials

Opdatering: 11. sep 2013 kl. 3:11pm

-Materials tweaks
-Clipping hotfix

Opdatering: 8. sep 2013 kl. 4:21pm

-Changed lighting in order to reduce eye-strain
-Minor optimizations
-Minor clipping changes
-Updated nav_mesh (Thanks to Tomgor)!

Opdatering: 27. aug 2013 kl. 5:31pm

-Fixed cubemaps.

Opdatering: 27. aug 2013 kl. 5:20pm

-Improved visibility throughout the tunnels area of the map.
-Minor improvements to optimization (+20 FPS in certain locations near B)
-Removed white SAS CT model
-Made a general pass on player collisions

Opdatering: 27. jun 2013 kl. 8:46pm

-Updated lighting to be less harsh on the eyes for extended play
-Heavily improved optimization (as much as 15-20FPS in some spots) --THANKS WILL2K!
-Minor clipping fixes
-Changed .bsp name to "de_gwalior"

Opdatering: 30. apr 2013 kl. 11:07am

-Fixed a broken deathmatch spawn
-Fixed a missing texture

Opdatering: 14. apr 2013 kl. 1:40pm

-Fixed displacements for smooth walking
-Fixed cubemap issue

Opdatering: 14. apr 2013 kl. 1:34pm

-Made some balance changes
-Added deathmatch mode