Garry's Mod

Garry's Mod

gmDoom
< 1  2  3  4  5  6 >
Showing 31-40 of 59 entries
Update: Apr 5, 2013 @ 10:36am

- Added startup warning for users that still have the conflicting "Classic DOOM" legacy addon installed.

Update: Apr 5, 2013 @ 8:15am

- Fixed a bug that caused ammo to be deducted from gmDoom weapons when pressing the reload key.

Update: Apr 1, 2013 @ 4:08pm

- Implemented experimental fix for DirectX 8 users. NOTE: Because textures must be built with a much slower, alternate method, it will take much longer for textures to finish building in DirectX 8 mode.

- Implemented experimental detection of material system reloads. When gmDoom detects that a material system reload has occurred, it will trigger texture rebuilding automatically.

Update: Mar 27, 2013 @ 3:52pm

- Removed some debug info that made it into the previous update.

Update: Mar 27, 2013 @ 3:37pm

- npc_helicopter should now be vulnerable to damage from doom weapons and monsters.
- Defined fallback texture for the DOOM HUD borders when using DOOM 1 based IWADs.
- Objects which are missing sprites now display a specific error message, informing the user that the addon could not find an installed IWAD, or that the IWAD in use does not provide assets for that object.

Update: Mar 26, 2013 @ 11:54am

Update: Mar 26, 2013 @ 11:42am

- Removed an unrelated debug SWEP.
- Removed some unused scripts.
- Added cvar "doom_cl_weapon_dlight".

Update: Mar 26, 2013 @ 11:26am

- Modified NPC weapon code to work around a metatable override problem in Silverlan's NPC addons.

Update: Mar 24, 2013 @ 12:59pm

Update: Mar 23, 2013 @ 7:54pm