gmDoom
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Showing 21-30 of 58 entries
Update: Apr 28, 2013 @ 4:12pm

[ Bug Fixes ]
- Fixed mobjs not complying with MF_NOCLIP.

Update: Apr 28, 2013 @ 2:00pm

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Update: Apr 28, 2013 @ 12:18pm

[ Bug Fixes ]
- Fixed autoaim targeting some NPCs that should be untargetable.

Update: Apr 28, 2013 @ 11:57am

[ Bug Fixes ]
- Difficulty now reflects the value of the cvar doom_skill when the session begins.

[ Misc ]
- Adjusted the position of MT_BOSSBRAIN's death explosions.

Update: Apr 28, 2013 @ 11:37am

[ Bug Fixes ]
- Caught a Lua error that occurred for users without an installed IWAD, which was introduced by the addition of on-demand texture loading.

Update: Apr 28, 2013 @ 10:54am

[ Bug Fixes ]
- Fixed the Berserk item failing to restore player health.

Update: Apr 28, 2013 @ 10:23am

[ Lua ]
- Added boolean field "loaded" to TexRect objects.
- Added "DOOM.OnMatSysReloaded" hook.

[ Optimizations ]
- Texture loading is now performed on-demand.

[ Bug Fixes ]
- Fixed a bug in flat generation that kept the first pixel from being written.

Update: Apr 14, 2013 @ 10:24am

Update: Apr 8, 2013 @ 8:18am

Update: Apr 5, 2013 @ 10:36am

- Added startup warning for users that still have the conflicting "Classic DOOM" legacy addon installed.