Garry's Mod

Garry's Mod

gmDoom
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Uppdatering: 6 okt, 2022 @ 12:06

Bug Fixes
  • Handled an error that occurs when entering a multiplayer session due to a network message that refers to player entities that may not yet be available.

Uppdatering: 20 maj, 2022 @ 13:20

Bug Fixes
  • Fixed several cascading issues triggered by new validation rules in the gmod hook library.

Uppdatering: 15 aug, 2021 @ 16:02

Miscellaneous
  • Added support for DOOM.WAD and DOOM2.WAD files obtained from DOOM Eternal.

Uppdatering: 15 aug, 2021 @ 1:37

New Features
  • Arch-Vile now signals danger to NPCs when it begins casting.
  • Rockets and charging Lost Souls now signal danger to NPCs.

Bug Fixes
  • Fixed extreme errors caused by the automap and monsters trying to hear on maps that use LZMA compression, particularly newer builds of Valve's TF2 maps.
  • Added a workaround for an issue with how the Source engine handles sub-hitpoint damage, which was able to cause immortal monsters if they were killed in a very specific way. When dealt damage has a fractional component, like blast damage, the victim rounds away the fractional part and saves it for the next time it takes damage. Whenever this leftover damage from an earlier attack made the difference in the killing blow, the issue would occur. The new code now accounts for this.
  • Fixed monster respawning being enabled when it shouldn't be (hopefully).
  • Replaced the system for forcing Doom objects to play only one sound at a time with one that should work more reliably.
  • Fixed held weapons drawing sprites in third-person instead of the rifle model.

Miscellaneous
  • Replaced usage of the deprecated usermessage library with net library for better future-proofing.
  • Updated the way sounds are loaded to use sound.Generate().

Uppdatering: 18 maj, 2020 @ 0:26

Bug Fixes
  • Fixed issues with being unable to set the addon options through the gmDoom menu
  • Fixed Revenant always firing homing or nonhoming projectiles and sticking with them instead of being slightly randomized due to a missing line of code. Props to
    decino for the excellent video explaining how this happens: https://www.youtube.com/watch?v=R1183VuvJ6Q

Uppdatering: 20 dec, 2018 @ 23:40

Bug Fixes
  • Fixed the weapon selection HUD element being suppressed after closing the automap.

Uppdatering: 20 dec, 2018 @ 0:33

Uppdatering: 18 dec, 2018 @ 21:44

Miscellaneous
  • Users are now prevented from using the enter and arrow keys as keybinds for toggling the gmDoom menu and automap.

Bug Fixes
  • Moved Doom Props spawnlist to root node instead of parenting it to the Doom node, which had been preventing it from appearing.

Uppdatering: 6 maj, 2015 @ 2:09

Bug Fixes
  • Fixed Revenant projectiles turning instantly.

Uppdatering: 5 apr, 2014 @ 15:10