gmDoom
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Mostrando 21-30 de 58 aportaciones
Actualización: 28 de Abr, 2013 a las 16:12

[ Bug Fixes ]
- Fixed mobjs not complying with MF_NOCLIP.

Actualización: 28 de Abr, 2013 a las 14:00

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Actualización: 28 de Abr, 2013 a las 12:18

[ Bug Fixes ]
- Fixed autoaim targeting some NPCs that should be untargetable.

Actualización: 28 de Abr, 2013 a las 11:57

[ Bug Fixes ]
- Difficulty now reflects the value of the cvar doom_skill when the session begins.

[ Misc ]
- Adjusted the position of MT_BOSSBRAIN's death explosions.

Actualización: 28 de Abr, 2013 a las 11:37

[ Bug Fixes ]
- Caught a Lua error that occurred for users without an installed IWAD, which was introduced by the addition of on-demand texture loading.

Actualización: 28 de Abr, 2013 a las 10:54

[ Bug Fixes ]
- Fixed the Berserk item failing to restore player health.

Actualización: 28 de Abr, 2013 a las 10:23

[ Lua ]
- Added boolean field "loaded" to TexRect objects.
- Added "DOOM.OnMatSysReloaded" hook.

[ Optimizations ]
- Texture loading is now performed on-demand.

[ Bug Fixes ]
- Fixed a bug in flat generation that kept the first pixel from being written.

Actualización: 14 de Abr, 2013 a las 10:24

Actualización: 8 de Abr, 2013 a las 8:18

Actualización: 5 de Abr, 2013 a las 10:36

- Added startup warning for users that still have the conflicting "Classic DOOM" legacy addon installed.