Garry's Mod
gmDoom
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Mostrando 11-20 de 59 aportaciones
Actualización: 15 mayo 2013 a las 17:15

Actualización: 15 mayo 2013 a las 14:43

Actualización: 15 mayo 2013 a las 8:02

Actualización: 15 mayo 2013 a las 7:54

Actualización: 14 mayo 2013 a las 11:25

[ Miscellaneous ]
- Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

Actualización: 14 mayo 2013 a las 10:34

Actualización: 14 mayo 2013 a las 10:15

[ Bug Fixes ]
- Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
- Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

[ Lua ]
Shared:
- Addded autohook:IsActive()

Server:
- Added DOOM.GetNonMonsters()
- Added DOOM.GetNonMonsters_ReadOnly()
- Added DOOM.GetListeningMonsterTable()
- Added mobj:SetUsingMPPickupRules( bUsing )
- Added mobj:IsUsingMPPickupRules()
- Added mobj:StartListening()
- Added mobj:StopListening()

Client:
- Added DOOM.IsFullbright()

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Actualización: 4 mayo 2013 a las 8:44

[ Bug Fixes ]
- Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.

Actualización: 3 mayo 2013 a las 19:03

[ Bug Fixes ]
- Re-added a missing Lua script.

Actualización: 3 mayo 2013 a las 13:25