gmDoom
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A apresentar 31-40 de 58 entradas
Atualizado: 5 Abr, 2013 às 8:15

- Fixed a bug that caused ammo to be deducted from gmDoom weapons when pressing the reload key.

Atualizado: 1 Abr, 2013 às 16:08

- Implemented experimental fix for DirectX 8 users. NOTE: Because textures must be built with a much slower, alternate method, it will take much longer for textures to finish building in DirectX 8 mode.

- Implemented experimental detection of material system reloads. When gmDoom detects that a material system reload has occurred, it will trigger texture rebuilding automatically.

Atualizado: 27 Mar, 2013 às 15:52

- Removed some debug info that made it into the previous update.

Atualizado: 27 Mar, 2013 às 15:37

- npc_helicopter should now be vulnerable to damage from doom weapons and monsters.
- Defined fallback texture for the DOOM HUD borders when using DOOM 1 based IWADs.
- Objects which are missing sprites now display a specific error message, informing the user that the addon could not find an installed IWAD, or that the IWAD in use does not provide assets for that object.

Atualizado: 26 Mar, 2013 às 11:54

Atualizado: 26 Mar, 2013 às 11:42

- Removed an unrelated debug SWEP.
- Removed some unused scripts.
- Added cvar "doom_cl_weapon_dlight".

Atualizado: 26 Mar, 2013 às 11:26

- Modified NPC weapon code to work around a metatable override problem in Silverlan's NPC addons.

Atualizado: 24 Mar, 2013 às 12:59

Atualizado: 23 Mar, 2013 às 19:54

Atualizado: 23 Mar, 2013 às 19:44