gmDoom
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Viser 11-20 av 59 bidrag
Oppdatering: 15. mai, 2013 @ 5:15pm

Oppdatering: 15. mai, 2013 @ 2:43pm

Oppdatering: 15. mai, 2013 @ 8:02am

Oppdatering: 15. mai, 2013 @ 7:54am

Oppdatering: 14. mai, 2013 @ 11:25am

[ Miscellaneous ]
- Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

Oppdatering: 14. mai, 2013 @ 10:34am

Oppdatering: 14. mai, 2013 @ 10:15am

[ Bug Fixes ]
- Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
- Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

[ Lua ]
Shared:
- Addded autohook:IsActive()

Server:
- Added DOOM.GetNonMonsters()
- Added DOOM.GetNonMonsters_ReadOnly()
- Added DOOM.GetListeningMonsterTable()
- Added mobj:SetUsingMPPickupRules( bUsing )
- Added mobj:IsUsingMPPickupRules()
- Added mobj:StartListening()
- Added mobj:StopListening()

Client:
- Added DOOM.IsFullbright()

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Oppdatering: 4. mai, 2013 @ 8:44am

[ Bug Fixes ]
- Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.

Oppdatering: 3. mai, 2013 @ 7:03pm

[ Bug Fixes ]
- Re-added a missing Lua script.

Oppdatering: 3. mai, 2013 @ 1:25pm