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11-20/58개 항목을 표시 중
업데이트: 2013년 5월 15일 @ 오후 2시 43분

업데이트: 2013년 5월 15일 @ 오전 8시 02분

업데이트: 2013년 5월 15일 @ 오전 7시 54분

업데이트: 2013년 5월 14일 @ 오전 11시 25분

[ Miscellaneous ]
- Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

업데이트: 2013년 5월 14일 @ 오전 10시 34분

업데이트: 2013년 5월 14일 @ 오전 10시 15분

[ Bug Fixes ]
- Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
- Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

[ Lua ]
- Addded autohook:IsActive()

- Added DOOM.GetNonMonsters()
- Added DOOM.GetNonMonsters_ReadOnly()
- Added DOOM.GetListeningMonsterTable()
- Added mobj:SetUsingMPPickupRules( bUsing )
- Added mobj:IsUsingMPPickupRules()
- Added mobj:StartListening()
- Added mobj:StopListening()

- Added DOOM.IsFullbright()

[ Miscellaneous ]
- Changed the autoaim trace test mask.

업데이트: 2013년 5월 4일 @ 오전 8시 44분

[ Bug Fixes ]
- Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.

업데이트: 2013년 5월 3일 @ 오후 7시 03분

[ Bug Fixes ]
- Re-added a missing Lua script.

업데이트: 2013년 5월 3일 @ 오후 1시 25분

업데이트: 2013년 5월 3일 @ 오후 12시 34분

[ Bug Fixes ]
- Caught a crash that occurred on maps compiled without vvis and maps compiled with leaks.

[ Optimizations ]
- Modified the way visibility/audibility information for a map is stored, which should use less memory and have faster lookups.

[ Lua ]
- Added hook "DOOM.CanMonsterHearSound". Arguments are ( mobjListener, entEmitter, entTarget ). Return a boolean to override the results of the audibility test.
- Added bool BSP:IsClusterAudible( iSrcCluster, iDestCluster )
- Added bool BSP:IsClusterVisible( iSrcCluster, iDestCluster )
- Added bool BSP:HasVisInfo()
- BSP.GetPAS and BSP.GetPVS now return a table containing a series of range-defining tables with the keys "firstcluster" and "lastcluster".

[ Mapping ]
- Added inputs "disable", "enable", "goto", and "settarget" for monsters.
- Added outputs "onarrival", "ondamaged", "ondeath", "onhalfhealth", "ontargetacquired", "onrespawned", and "onwake" for monsters.
- Added keyvalue "blind" for monsters.

[ Miscellaneous ]
- Fist and Chainsaw no longer change the view angles when hitting non-NPC/non-Player entities.