gmDoom
< 1  2  3  4  5  6 >
31–40/58 bejegyzés mutatása
Frissítés: 2013. ápr. 5. @ de. 8:15

- Fixed a bug that caused ammo to be deducted from gmDoom weapons when pressing the reload key.

Frissítés: 2013. ápr. 1. @ du. 4:08

- Implemented experimental fix for DirectX 8 users. NOTE: Because textures must be built with a much slower, alternate method, it will take much longer for textures to finish building in DirectX 8 mode.

- Implemented experimental detection of material system reloads. When gmDoom detects that a material system reload has occurred, it will trigger texture rebuilding automatically.

Frissítés: 2013. márc. 27. @ du. 3:52

- Removed some debug info that made it into the previous update.

Frissítés: 2013. márc. 27. @ du. 3:37

- npc_helicopter should now be vulnerable to damage from doom weapons and monsters.
- Defined fallback texture for the DOOM HUD borders when using DOOM 1 based IWADs.
- Objects which are missing sprites now display a specific error message, informing the user that the addon could not find an installed IWAD, or that the IWAD in use does not provide assets for that object.

Frissítés: 2013. márc. 26. @ de. 11:54

Frissítés: 2013. márc. 26. @ de. 11:42

- Removed an unrelated debug SWEP.
- Removed some unused scripts.
- Added cvar "doom_cl_weapon_dlight".

Frissítés: 2013. márc. 26. @ de. 11:26

- Modified NPC weapon code to work around a metatable override problem in Silverlan's NPC addons.

Frissítés: 2013. márc. 24. @ du. 12:59

Frissítés: 2013. márc. 23. @ du. 7:54

Frissítés: 2013. márc. 23. @ du. 7:44