gmDoom
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Affichage des entrées 11-20 sur 58
Mis à jour le : 15 mai 2013 à 14h43

Mis à jour le : 15 mai 2013 à 8h02

Mis à jour le : 15 mai 2013 à 7h54

Mis à jour le : 14 mai 2013 à 11h25

[ Miscellaneous ]
- Added code to override the behavior of "Gib / Gore Mod" if it is installed. This override prevents the mod from taking over the death behavior of gmDoom monsters, which cannot be ragdolled.

Mis à jour le : 14 mai 2013 à 10h34

Mis à jour le : 14 mai 2013 à 10h15

[ Bug Fixes ]
- Fixed Cyberdemon and Spider Mastermind failing to play their respective wakeup sounds.
- Caught an error that occurred when pressing Mouse1 or Mouse2 in the void while there were idle monsters in the map.

[ Lua ]
Shared:
- Addded autohook:IsActive()

Server:
- Added DOOM.GetNonMonsters()
- Added DOOM.GetNonMonsters_ReadOnly()
- Added DOOM.GetListeningMonsterTable()
- Added mobj:SetUsingMPPickupRules( bUsing )
- Added mobj:IsUsingMPPickupRules()
- Added mobj:StartListening()
- Added mobj:StopListening()

Client:
- Added DOOM.IsFullbright()

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Mis à jour le : 4 mai 2013 à 8h44

[ Bug Fixes ]
- Fixed a bug that caused clients to simulate every doom tick from 0 to the tick of the server upon joining.

Mis à jour le : 3 mai 2013 à 19h03

[ Bug Fixes ]
- Re-added a missing Lua script.

Mis à jour le : 3 mai 2013 à 13h25

Mis à jour le : 3 mai 2013 à 12h34

[ Bug Fixes ]
- Caught a crash that occurred on maps compiled without vvis and maps compiled with leaks.

[ Optimizations ]
- Modified the way visibility/audibility information for a map is stored, which should use less memory and have faster lookups.

[ Lua ]
- Added hook "DOOM.CanMonsterHearSound". Arguments are ( mobjListener, entEmitter, entTarget ). Return a boolean to override the results of the audibility test.
- Added bool BSP:IsClusterAudible( iSrcCluster, iDestCluster )
- Added bool BSP:IsClusterVisible( iSrcCluster, iDestCluster )
- Added bool BSP:HasVisInfo()
- BSP.GetPAS and BSP.GetPVS now return a table containing a series of range-defining tables with the keys "firstcluster" and "lastcluster".

[ Mapping ]
- Added inputs "disable", "enable", "goto", and "settarget" for monsters.
- Added outputs "onarrival", "ondamaged", "ondeath", "onhalfhealth", "ontargetacquired", "onrespawned", and "onwake" for monsters.
- Added keyvalue "blind" for monsters.

[ Miscellaneous ]
- Fist and Chainsaw no longer change the view angles when hitting non-NPC/non-Player entities.