gmDoom
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Update: 5 apr @ 3:10nm

Update: 5 apr @ 1:08vm

Update: 4 apr @ 1:42nm

[ Bug Fixes for issues introduced in the 04/03/2014 Garry's Mod patch ]
- Fixed issue that prevented the "Downscale" postprocessing effect from being applied.
- Fixed issue that caused the automap to instantly vanish.
- Fixed errors related to entity removal.

[ New Features ]
- Added menu. Menu can be accessed with the concommand "doom_cl_menu_toggle". A bind to open the menu can be set from the "Client Options" submenu.

Update: 5 jun 2013 @ 10:16vm

[ Bug Fixes ]
- Fixed texture generation under Garry's Mod patch 165.

Update: 5 jun 2013 @ 9:23vm

Update: 27 mei 2013 @ 8:52vm

[ Miscellaneous ]
- Added clientside concommand "gmDoom_info"
- Added clientside concommand "gmDoom_spewaddons"

Update: 16 mei 2013 @ 8:08nm

[ Bug Fixes ]
- Caught an error that occurred while reporting a network error.

Update: 16 mei 2013 @ 12:37nm

[ Bug Fixes ]
- Caught a serverside Lua error that occurred after a player disconnected from the server.

Update: 16 mei 2013 @ 9:03vm

[ Optimizations ]
- Each texture now uses its own dedicated material when drawing. Previously, a single material shared by all draw operations would be assigned the desired texture when it was time to draw that texture. The new behavior should decrease draw times.

Update: 15 mei 2013 @ 5:15nm