gmDoom
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Viser 21-30 af 59 forekomster
Opdatering: 3. maj 2013 kl. 12:34pm

[ Bug Fixes ]
- Caught a crash that occurred on maps compiled without vvis and maps compiled with leaks.

[ Optimizations ]
- Modified the way visibility/audibility information for a map is stored, which should use less memory and have faster lookups.

[ Lua ]
- Added hook "DOOM.CanMonsterHearSound". Arguments are ( mobjListener, entEmitter, entTarget ). Return a boolean to override the results of the audibility test.
- Added bool BSP:IsClusterAudible( iSrcCluster, iDestCluster )
- Added bool BSP:IsClusterVisible( iSrcCluster, iDestCluster )
- Added bool BSP:HasVisInfo()
- BSP.GetPAS and BSP.GetPVS now return a table containing a series of range-defining tables with the keys "firstcluster" and "lastcluster".

[ Mapping ]
- Added inputs "disable", "enable", "goto", and "settarget" for monsters.
- Added outputs "onarrival", "ondamaged", "ondeath", "onhalfhealth", "ontargetacquired", "onrespawned", and "onwake" for monsters.
- Added keyvalue "blind" for monsters.

[ Miscellaneous ]
- Fist and Chainsaw no longer change the view angles when hitting non-NPC/non-Player entities.

Opdatering: 28. apr 2013 kl. 4:12pm

[ Bug Fixes ]
- Fixed mobjs not complying with MF_NOCLIP.

Opdatering: 28. apr 2013 kl. 2:00pm

[ Miscellaneous ]
- Changed the autoaim trace test mask.

Opdatering: 28. apr 2013 kl. 12:18pm

[ Bug Fixes ]
- Fixed autoaim targeting some NPCs that should be untargetable.

Opdatering: 28. apr 2013 kl. 11:57am

[ Bug Fixes ]
- Difficulty now reflects the value of the cvar doom_skill when the session begins.

[ Misc ]
- Adjusted the position of MT_BOSSBRAIN's death explosions.

Opdatering: 28. apr 2013 kl. 11:37am

[ Bug Fixes ]
- Caught a Lua error that occurred for users without an installed IWAD, which was introduced by the addition of on-demand texture loading.

Opdatering: 28. apr 2013 kl. 10:54am

[ Bug Fixes ]
- Fixed the Berserk item failing to restore player health.

Opdatering: 28. apr 2013 kl. 10:23am

[ Lua ]
- Added boolean field "loaded" to TexRect objects.
- Added "DOOM.OnMatSysReloaded" hook.

[ Optimizations ]
- Texture loading is now performed on-demand.

[ Bug Fixes ]
- Fixed a bug in flat generation that kept the first pixel from being written.

Opdatering: 14. apr 2013 kl. 10:24am

Opdatering: 8. apr 2013 kl. 8:18am