The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Point The Way
Mostrando 1-10 de 10 aportaciones
Actualización: 27 de feb. a las 15:15

Version 1.0.8
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Moved the signpost group south of Dragon Bridge to the opposite side of the road to avoid a compatibility issue with Immersive Hold Borders.
Moved the signpost group in Winterhold closer to the mammoth skull to avoid a compatibility issue with ETaC.

Actualización: 11 oct. 2015 a las 14:23

Version 1.0.7
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Added road signs for Kynesgrove.
Corrected positioning of signs and sign posts for shared assets used in other mods such as Cutting Room Floor.

Actualización: 13 jul. 2015 a las 0:12

Version 1.0.6
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Corrected the positioning of a few road signs which were still stuck inside their posts, or slightly floating away from them.
Placed navmesh blocking boxes around all of the posts affected by the mod so that NPCs navigating the roadways will not try to walk through them. This includes any vanilla posts that I added signs to as well.

Actualización: 11 feb. 2015 a las 22:21

Version 1.0.5
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Fixed placement of several of the Morthal signs that were either embedded into the posts or floating free away from them.

Actualización: 30 oct. 2014 a las 20:15

Version 1.0.4
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Resolved a minor conflict in Stonehills with Enhanced Towns & Cities.

Actualización: 13 jul. 2014 a las 23:18

Version 1.0.3
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Synced fixes from USKP 2.0.5.

Actualización: 6 oct. 2013 a las 20:07

Version 1.0.2
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Moved the injected compatibility records to inject into Update.esm instead of Skyrim.esm to stop the CK from being annoying about it.

Actualización: 3 abr. 2013 a las 13:59

Version 1.0.1a
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Woops! Forgot to check it for cleaning.

Actualización: 20 mar. 2013 a las 16:03

Version 1.0.1
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Compatibility tweaks for my Keld-Nar village mod.
Fixed an issue that left the Oakwood mod by Thirteen Oranges without its sign post.

Actualización: 15 mar. 2013 a las 19:38

Version 1.0
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Initial public release.