The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Point The Way
Showing 1-10 of 10 entries
Update: Feb 27 @ 3:15pm

Version 1.0.8
==========

Moved the signpost group south of Dragon Bridge to the opposite side of the road to avoid a compatibility issue with Immersive Hold Borders.
Moved the signpost group in Winterhold closer to the mammoth skull to avoid a compatibility issue with ETaC.

Update: Oct 11, 2015 @ 2:23pm

Version 1.0.7
==========

Added road signs for Kynesgrove.
Corrected positioning of signs and sign posts for shared assets used in other mods such as Cutting Room Floor.

Update: Jul 13, 2015 @ 12:12am

Version 1.0.6
==========

Corrected the positioning of a few road signs which were still stuck inside their posts, or slightly floating away from them.
Placed navmesh blocking boxes around all of the posts affected by the mod so that NPCs navigating the roadways will not try to walk through them. This includes any vanilla posts that I added signs to as well.

Update: Feb 11, 2015 @ 10:21pm

Version 1.0.5
==========

Fixed placement of several of the Morthal signs that were either embedded into the posts or floating free away from them.

Update: Oct 30, 2014 @ 8:15pm

Version 1.0.4
==========

Resolved a minor conflict in Stonehills with Enhanced Towns & Cities.

Update: Jul 13, 2014 @ 11:18pm

Version 1.0.3
==========

Synced fixes from USKP 2.0.5.

Update: Oct 6, 2013 @ 8:07pm

Version 1.0.2
==========

Moved the injected compatibility records to inject into Update.esm instead of Skyrim.esm to stop the CK from being annoying about it.

Update: Apr 3, 2013 @ 1:59pm

Version 1.0.1a
===========

Woops! Forgot to check it for cleaning.

Update: Mar 20, 2013 @ 4:03pm

Version 1.0.1
===========

Compatibility tweaks for my Keld-Nar village mod.
Fixed an issue that left the Oakwood mod by Thirteen Oranges without its sign post.

Update: Mar 15, 2013 @ 7:38pm

Version 1.0
=========

Initial public release.