Season [OLD]
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Update: Apr 2 @ 8:19pm

- Cleaned up CT Spawn
- Added custom soundscape
- Small texture tweaks

Update: Mar 22 @ 5:14pm

- Fixed weird grenade bouncing
- Changes to A site T entrance hall (more nade friendly)
- Skybox updates

Update: Mar 16 @ 10:24am

- Adding _rc1 to bsp for versioning
- Fixed missing bomb blocking

Update: Mar 13 @ 4:01pm

- More Clipping
- Bug fixes
- Minor general polish work
- Minor skybox work
- Reversed door hinge and made 2 way

Update: Feb 17 @ 10:38am

Update: Feb 16 @ 5:35pm

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Update: Feb 16 @ 2:58pm

- Bug fixes
- Minor general polish work
- Minor skybox work
- Reversed door hinge and made 2 way

Update: Feb 15 @ 3:48pm

- Middle art reassessment
- Clipping Bugs
- New Radars
- Brighter lighting pass
- Removed more Panels above A

Update: Feb 11 @ 8:56pm

- Adjusted CT Spawn and T Spawn to B to fix timing issues
- Fixed collision on models in Bombsite B
- Removed panels above A to ease smoke grenade tactics
- Navigation Names
- Removed sapling trees from CT Spawn
- Optimizations
- Clipping Bugs
- Fixed missing texture under Outside Platform
- Added board in Horse shoe to assist grenade bouncing

Update: Feb 9 @ 7:16pm

Adding missing textures