Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

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Showing 1-10 of 18 entries
Update: Aug 17, 2015 @ 11:17pm

- Each team has 16 spawnpoints again

Update: Aug 17, 2015 @ 10:37am

- Corner room entrances modified to allow doors to open both ways
- Removed triggers for front room doors to auto close if blocked
- Reduced each teams spawnpoints from 16 to 10
- Moved spawnpoints closer together, CT team now spawns behind the Hostage Rescue truck, T team spawns moved to the corner of the curved wall
- New beds, corner room bathroom now has a shower head, and shower curtains
- Updated Radar to match map changes, Added Spectator radar, also added radar map loading icons
- Moved any hostage on a balcony into a room

Update: Feb 19, 2014 @ 8:20am

- Fixed a malformed brush
- Added new poster
- Tweaked hostage placements
- Corner room doors start open
- Updated radar
- Updated cs_motel.txt

Update: Sep 2, 2013 @ 4:02pm

- Removed trigger_soundscapes
- Replaced env_soundscapes_triggerable with env_soundscapes
- Added more env_soundscapes around the map

This fixes certain soundscapes not working in parts of the map.

- Included cs_motel.txt

Update: Jul 5, 2013 @ 9:07pm

- Removed skybox brushes over Motel roof (You can throw grenades over the roof now)
- Raised skybox height
- New optimizations for the above changes
- Replaced the Motel wording texture with a model for the front sign
- Moved the hostage from the side vending machines to the bathroom in the family room
- Adjusted lightmap scales in 3D skybox
- Adjusted lightmap scales on the Staircases
- Removed excessive overlays on a building in 3D skybox
- Lowered the window and counter cubemap resolutions from 64x64 to 32x32
- Fixed incorrect resolutions on some cubemaps
- Edited some place names and added a few new ones

Update: May 1, 2013 @ 11:40pm

- Front Motel room doors now open in any direction, corner room doors will still open inwards
- Added missing player clips for the entrances of rooms 5, 6, 11, and 12
- Navmesh now has name places
- Moved Chair out of the way from the window in Room 2
- Added new Rescue Zone markers so players know how big the rescue zone really is

Update: Apr 2, 2013 @ 2:41pm

- Removed unneeded packed file 'soundscapes_manifest.txt'

Update: Mar 26, 2013 @ 10:37pm

- New stairs
- New soundscape for Stairwells
- Modified skybox
- Optimization tweaks
- Doorway Trims
- Navigation Mesh improvements

Update: Mar 24, 2013 @ 10:45pm

- Tweaked some soundscape volumes
- Re-enabled Doors for the Motel rooms
- Updated navmesh
- Fixed a vis error in Room 2
- Adjusted Hostage positions
- Changed ragdoll business suit Hostage models to jumpsuit Hostage models
- Removed floor clips

Update: Mar 22, 2013 @ 3:13am

- Moved some soundscape positions
- Fixed inside surfaces reflecting outside cubemaps
- Removed lampposts and a chimney from skybox
- Removed excessive Hedges
- Removed Business suit Hostages 'There doesn't seem to be any appropriate Carrying/View models yet'
- Set 'Hostage Spawn Exclusion Groups' for clustered hostage groups

• New fade distances for the following outside models:
- Hedges, Flowers, Bushes, Vines, and Small Trees
- Benches, Ashtrays, Trash cans, Newspaper stand, Dumpster and Garbage bags
- Metal fences, Gas station pumps
- Vehicles

• Removed the following Hostage positions:
- Maintenance areas
- Motel Rooms 7-8

• Added the following Hostage positions:
- Motel Rooms 3-6
- Motel Rooms 9-12
- Side 'Ice/Payphone/Vending' room