The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

When Vampires Attack
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Uppdatering: 11 okt @ 1:59pm

Version 2.0.6

The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

Uppdatering: 19 mar @ 1:09pm

Version 2.0.5

Corrected a bad alias check in the MCM menu.

Uppdatering: 26 feb @ 9:54pm

Version 2.0.4

Added MCM menu to make turning on the script debugging easier.

Uppdatering: 2 aug, 2014 @ 3:58pm

Version 2.0.3

It was possible for dead or deleted vampires to trigger the combat detection routine. Papyrus can be really dumb.

Uppdatering: 25 jul, 2014 @ 5:58pm

Uppdatering: 25 jul, 2014 @ 12:05am

Version 2.0.2

Added console debug option to enable log output needed for troubleshooting.

Uppdatering: 7 jul, 2014 @ 12:17am

Version 2.0.1

No One Escapes Cidhna Mine (MS02) has been added to the list of quest exemptions in Markarth.

Uppdatering: 22 maj, 2014 @ 8:10pm

Version 2.0

Complete system overhaul borrowing heavily from the new code that powers Run For Your Lives. This became necessary in order to avoid a major conflict with new logic added by the UDGP to block vampire attacks when certain quests are running. The updated code consolidates the 7 attack handlers down to one quest, eliminating many redundant scripts, quests, and AI packs.
Synchronized necessary changes from UDGP 2.0.4.
If the protection quest is unable to start after 60 seconds, the mod will terminate the vampire attack rather than allowing it to proceed.
All edits to Dawnguard quest records have been removed. Affected quests and scripts will return to their original states.

Uppdatering: 22 maj, 2014 @ 8:09pm

Uppdatering: 22 maj, 2014 @ 8:09pm