The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

When Vampires Attack
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1-10 van 18 items weergegeven
Update: 11 okt @ 1:59nm

Version 2.0.6

The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

Update: 19 mrt @ 1:09nm

Version 2.0.5

Corrected a bad alias check in the MCM menu.

Update: 26 feb @ 9:54nm

Version 2.0.4

Added MCM menu to make turning on the script debugging easier.

Update: 2 aug 2014 @ 3:58nm

Version 2.0.3

It was possible for dead or deleted vampires to trigger the combat detection routine. Papyrus can be really dumb.

Update: 25 jul 2014 @ 5:58nm

Update: 25 jul 2014 @ 12:05vm

Version 2.0.2

Added console debug option to enable log output needed for troubleshooting.

Update: 7 jul 2014 @ 12:17vm

Version 2.0.1

No One Escapes Cidhna Mine (MS02) has been added to the list of quest exemptions in Markarth.

Update: 22 mei 2014 @ 8:10nm

Version 2.0

Complete system overhaul borrowing heavily from the new code that powers Run For Your Lives. This became necessary in order to avoid a major conflict with new logic added by the UDGP to block vampire attacks when certain quests are running. The updated code consolidates the 7 attack handlers down to one quest, eliminating many redundant scripts, quests, and AI packs.
Synchronized necessary changes from UDGP 2.0.4.
If the protection quest is unable to start after 60 seconds, the mod will terminate the vampire attack rather than allowing it to proceed.
All edits to Dawnguard quest records have been removed. Affected quests and scripts will return to their original states.

Update: 22 mei 2014 @ 8:09nm

Update: 22 mei 2014 @ 8:09nm