The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

When Vampires Attack
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Exibindo entradas 1–10 de 18
Atualização: 11/out/2015 às 13:59

Version 2.0.6
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The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

Atualização: 19/mar/2015 às 13:09

Version 2.0.5
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Corrected a bad alias check in the MCM menu.

Atualização: 26/fev/2015 às 21:54

Version 2.0.4
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Added MCM menu to make turning on the script debugging easier.

Atualização: 2/ago/2014 às 15:58

Version 2.0.3
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It was possible for dead or deleted vampires to trigger the combat detection routine. Papyrus can be really dumb.

Atualização: 25/jul/2014 às 17:58

Atualização: 25/jul/2014 às 0:05

Version 2.0.2
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Added console debug option to enable log output needed for troubleshooting.

Atualização: 7/jul/2014 às 0:17

Version 2.0.1
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No One Escapes Cidhna Mine (MS02) has been added to the list of quest exemptions in Markarth.

Atualização: 22/mai/2014 às 20:10

Version 2.0
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Complete system overhaul borrowing heavily from the new code that powers Run For Your Lives. This became necessary in order to avoid a major conflict with new logic added by the UDGP to block vampire attacks when certain quests are running. The updated code consolidates the 7 attack handlers down to one quest, eliminating many redundant scripts, quests, and AI packs.
Synchronized necessary changes from UDGP 2.0.4.
If the protection quest is unable to start after 60 seconds, the mod will terminate the vampire attack rather than allowing it to proceed.
All edits to Dawnguard quest records have been removed. Affected quests and scripts will return to their original states.

Atualização: 22/mai/2014 às 20:09

Atualização: 22/mai/2014 às 20:09