Run For Your Lives
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更新于:7月19日 下午4:50

Version 2.0.3
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Spawned dragons (from events, quests, the console, etc) whose form IDs start with FF will be handled through animation events now since there is too much risk that such a dragon could fly around and spit fire on stuff without ever perching or coming down to the ground.
The perch and combat state triggers will now be reserved for use by dragons hand placed into the game by the CK, be they from mods or the vanilla game. They are generally not threats to populated areas anyway.

更新于:6月30日 下午9:24

Version 2.0.2
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All 136 dragon perch markers in the vanilla game that were flagged isFullLOD have had the flag removed so they can no longer trigger dragon events for any nearby cities, towns, or villages.
Odahviing will no longer set off the system at all since allowing him to do so will disrupt the MQ as well as any city encounters you may call him into.

更新于:5月20日 下午5:37

Version 2.0.1
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Enabled on demand debug messages for use in troubleshooting.
Fixed issues with dragons in distant cells triggering flee responses in Riften, Windhelm, and Whiterun.

更新于:5月19日 上午12:09

更新于:5月18日 下午2:29

更新于:5月17日 下午12:55

Version 2.0
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Complete replacement of the entire detection system. No longer uses wilderness encounter events. Dragons are now detected by combat state changes and when they land on available dragon perch objects in the area. This results in more reliable detection of dragons no matter how they spawn, including unusual events generated by mods.
When a citizen alias is filled, the AI pack will call for them to stop all combat activity prior to sending them to their safe harbor location. This should reduce the number of wannabe heroes.
In the event a citizen STILL decides to play hero, as long as they are protected by essential status, entering bleedout will result in them being instantly healed for up to 75 health so as to avoid a possible scenario where the NPC could die if the dragon was killed while they're bleeding out.
The check for child location status of an NPC's editor location was backward. This resulted in every NPC in an affected target area trying to cram into the inn instead of going to their houses like they were supposed to.
Added a condition check to the aliases to make sure they only fill with unique actors. This should eliminate accidentally picking up nearby hunters or other leveled list NPCs that shouldn't be getting dragged in.
Added a condition check to bar the player from filling an available citizen alias. Yep, for whatever reason, this happened in a few test runs.
All edits to vanilla quest records have been purged as they are no longer necessary. The altered vanilla quest scripts will revert back to their previous states.

更新于:1月25日 下午9:28

Version 1.2.4
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Merged bugfixes from USKP 2.0.1 to the WEJS18 event in with the modifications RFYL made to the quest.

更新于:2013年10月24日 下午12:39

Version 1.2.3
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Data corruption appears to have built up over time which has rendered the aliases used by the WIChangeLocation09 and WE04 protection quests worthless. This has now been corrected by changing the form IDs on both quests and on all of the AI packs associated with them.

New protection against "Corpses in the aftermath of a dragon attack, Dog left behind" (WEJS18) has been added since this triggered event can be called up near occupied areas. One of which happens to be Falkreath.

更新于:2013年5月12日 下午1:24

Version 1.2.2
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The cultists from Dragonborn should no longer be caught in the safety net. dunPrisonerFaction is now considered exempt, which the cultists are a member of.

更新于:2013年3月18日 下午4:53

Version 1.2.1
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The script event for dragon attacks near settlements (WIChangeLocation09) will now trigger the flee response regardless of whether guards have line of sight on the dragon or not.