The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
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更新于:11月4日 下午10:54

Version 3.0

Merger with When Vampires Attack. Both mods will now continue development within this unified package.

更新于:7月6日 下午10:20

更新于:7月5日 下午8:48

Version 2.1.1

Repaired some data corruption that caused aliases to lose their scripts and the detection event to fail when it should have come up.

更新于:2016年12月1日 下午10:55

Version 2.1.0

Added combat override packages to the citizen aliases that should keep them out of the battle even if the game puts them into combat mode.

更新于:2015年10月11日 下午1:38

Version 2.0.6

The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

更新于:2015年3月19日 下午12:47

Version 2.0.5

Corrected a bad alias check in the MCM menu.

更新于:2015年2月26日 下午9:44

Version 2.0.4

Added MCM menu to make turning on the script debugging easier.

更新于:2014年7月19日 下午4:50

Version 2.0.3

Spawned dragons (from events, quests, the console, etc) whose form IDs start with FF will be handled through animation events now since there is too much risk that such a dragon could fly around and spit fire on stuff without ever perching or coming down to the ground.
The perch and combat state triggers will now be reserved for use by dragons hand placed into the game by the CK, be they from mods or the vanilla game. They are generally not threats to populated areas anyway.

更新于:2014年6月30日 下午9:24

Version 2.0.2

All 136 dragon perch markers in the vanilla game that were flagged isFullLOD have had the flag removed so they can no longer trigger dragon events for any nearby cities, towns, or villages.
Odahviing will no longer set off the system at all since allowing him to do so will disrupt the MQ as well as any city encounters you may call him into.

更新于:2014年5月20日 下午5:37

Version 2.0.1

Enabled on demand debug messages for use in troubleshooting.
Fixed issues with dragons in distant cells triggering flee responses in Riften, Windhelm, and Whiterun.