The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Run For Your Lives
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1-10/16개 항목을 표시 중
업데이트: 2016년 12월 1일 @ 오후 10시 55분

Version 2.1.0

Added combat override packages to the citizen aliases that should keep them out of the battle even if the game puts them into combat mode.

업데이트: 2015년 10월 11일 @ 오후 1시 38분

Version 2.0.6

The package used to hold an NPC inside an interior if they're already there was rooting them in place, which looked strange in most cases. This has been changed to a "sandbox near self" package that should keep them indoors but allow them to conduct normal activity.

업데이트: 2015년 3월 19일 @ 오후 12시 47분

Version 2.0.5

Corrected a bad alias check in the MCM menu.

업데이트: 2015년 2월 26일 @ 오후 9시 44분

Version 2.0.4

Added MCM menu to make turning on the script debugging easier.

업데이트: 2014년 7월 19일 @ 오후 4시 50분

Version 2.0.3

Spawned dragons (from events, quests, the console, etc) whose form IDs start with FF will be handled through animation events now since there is too much risk that such a dragon could fly around and spit fire on stuff without ever perching or coming down to the ground.
The perch and combat state triggers will now be reserved for use by dragons hand placed into the game by the CK, be they from mods or the vanilla game. They are generally not threats to populated areas anyway.

업데이트: 2014년 6월 30일 @ 오후 9시 24분

Version 2.0.2

All 136 dragon perch markers in the vanilla game that were flagged isFullLOD have had the flag removed so they can no longer trigger dragon events for any nearby cities, towns, or villages.
Odahviing will no longer set off the system at all since allowing him to do so will disrupt the MQ as well as any city encounters you may call him into.

업데이트: 2014년 5월 20일 @ 오후 5시 37분

Version 2.0.1

Enabled on demand debug messages for use in troubleshooting.
Fixed issues with dragons in distant cells triggering flee responses in Riften, Windhelm, and Whiterun.

업데이트: 2014년 5월 19일 @ 오전 12시 09분

업데이트: 2014년 5월 18일 @ 오후 2시 29분

업데이트: 2014년 5월 17일 @ 오후 12시 55분

Version 2.0

Complete replacement of the entire detection system. No longer uses wilderness encounter events. Dragons are now detected by combat state changes and when they land on available dragon perch objects in the area. This results in more reliable detection of dragons no matter how they spawn, including unusual events generated by mods.
When a citizen alias is filled, the AI pack will call for them to stop all combat activity prior to sending them to their safe harbor location. This should reduce the number of wannabe heroes.
In the event a citizen STILL decides to play hero, as long as they are protected by essential status, entering bleedout will result in them being instantly healed for up to 75 health so as to avoid a possible scenario where the NPC could die if the dragon was killed while they're bleeding out.
The check for child location status of an NPC's editor location was backward. This resulted in every NPC in an affected target area trying to cram into the inn instead of going to their houses like they were supposed to.
Added a condition check to the aliases to make sure they only fill with unique actors. This should eliminate accidentally picking up nearby hunters or other leveled list NPCs that shouldn't be getting dragged in.
Added a condition check to bar the player from filling an available citizen alias. Yep, for whatever reason, this happened in a few test runs.
All edits to vanilla quest records have been purged as they are no longer necessary. The altered vanilla quest scripts will revert back to their previous states.