Arma 3
218 oy
Heros Survive
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Data Type: Mod
Mod Type: Equipment
Dosya Boyutu
31.464 MB
6 Tem 2016 @ 9:44
1 Ara 2017 @ 13:20
21 Değişiklik Notu ( görüntüle )

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Heros Survive

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This addon makes it easy to survive in the big wide world of Arma.
You can eat, drink, check on your body temperature and use many items.

Many parameters can be set. As a result, this addon can combined with all islands and all other addons.
It is important to look at the Mission which is examplary to show you the world of Arma. To get experience you shod make as many experiments as possible. (#_Heros_Survive.Stratis)
The description of the parameters requires some experience. But for that it is independent of other addons.
It should all be described in the exemplarily Mission.
Everyone can use the addon!
But to create a mission is a knowledge of 'sqf' required!
But almost everything is possible! This addon can be fully customized by mission makers.
- Read readme.txt.
- Test the sample mission.
It is important to look at the example of mission and the readme.txt !
-> Path: ...Arma3 - !Workshop - @Heros Survive
Testing in Single Player or Multiplayer:

Copy the path '...Arma3 - !Workshop - @Heros Survive - # _Heros_Survive.Stratis' to your 'Documents' -> 'Arma 3 - Other Profiles' - '..Profilname ...' -> 'missions' or 'MPMission'
Here you can test and adjust the addon.
The addon can be combined with ACE3. - Not 100% compatible.
In this addon a simple first-aid system and repair system is integrated.
- Do not use items with ACE or other systems.
- Please use only the ACE system with ACE.


Only for players of 'DayZero'.
Version 2.8


Donate for beer and pizza or read the post at the Bohemia Forum

BIS - Forum:

Popüler Tartışmalar Tümünü Görüntüle (4)
20 Eki 2017 @ 13:42
issues with food and first aids
2 Şub @ 4:25
Screen goes all blurry
Prinz Eugen
7 May 2017 @ 12:30
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227 Yorum
33° 25 Oca @ 0:54 
I make single player missions for ARMA III.
If I had a better knowledge of sqf I would deffinately try and utilize this.
chrispools 5 Oca @ 10:26 
I love this mod. Sadly, its far too complex for me to use on my own scenario. Anyone have any pointers to a descent tutorial?
Marine_Campione 27 Ara 2017 @ 11:47 
it says when i try to load it that when i try to play dayzero sp that her_a3w_survive was deleted and i dont know what to do
gilligantrevor93 20 Ara 2017 @ 16:24 
Hi i was wondering if this could be edited as to only use the temperture feature inlcuded Ive been making scenario's using the Ravage Mod and ive been looking for a feature like this and have had no luck so far if any one would be willing to help a guy it would be greatly appreciated thanks.
Jakes 18 Ara 2017 @ 3:57 
Very nice mod, easy ... to the point. THX
heros  [yaratıcı] 15 Ara 2017 @ 11:02 
The parameters Her_L_Thirst, Her_L_Hunger, Her_L_BodyTemp, Her_L_Fieber, Her_L_FieberRyanZombies and Her_L_Money are local parameters. Only on the client. I write them with 'setVariable' every 10 seconds on the player. When the player disconected it detects the server and reads out the data. But there is certainly another possibility.
EnFcer 15 Ara 2017 @ 9:58 
Hi. how to add Her_L_Thirst and Her_L_Hunger in database ? tutorial/guide
loop.exe 3 Ara 2017 @ 10:49 
Hello there. Thanks again for this great mod, I use it in all my current scenarios. Quick very minor suggestion: I noticed most your loot system uses BIS_fnc_selectRandom instead of SelectRandom, while this is obviously minor it could be great to upgrade in a further update to improve the performances. Also I would love to be able to assign a weight per item/loot array/category. Thanks in advance!
heros  [yaratıcı] 30 Kas 2017 @ 7:36 
The scripts are an example. What a Mission Maker makes of it is up to him. Any items in the inventory that are not intercepted by the addon can be processed in the 'Her_Survive_UseItems.sqf' file.

There are many objects and items in other addons. Here the mission builder has the decision. This is intentional. I can not know all the items.
CaptainX11 30 Kas 2017 @ 3:34 
I found out there's no support for CUP trees/objects in the sawing script. I think it would be worth considering to add these classnames too (I could send them to you if you like). Another idea that came to my mind: maybe make the woodpiles obtained from sawing spawn on the ground near the tree (like in A2 DayZ Epoch). This would prevent the player from losing the woodpile if they don't have enough inventory space.