Star Ruler 2

Star Ruler 2

50 oy
dolynick's Faction Add-On v2.0.3.025
   
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Type: Mod
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46.756 MB
21 Tem 2015 @ 19:51
2 Şub 2020 @ 13:15
87 Değişiklik Notu ( görüntüle )

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dolynick's Faction Add-On v2.0.3.025

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Name: dolynick's Faction Add-On v2.0.3.026
Compatibility: 200
Description: <<
Adds various popular Sci-Fi factions to the game. It offers custom races, subsystems, sounds, pre-configured designs and some reworking of base game systems. There are also several shipsets available for use as well, see below.

Currently Included Factions
Those factions marked with (WotH) require the Wake of the Heralds expansion/DLC for access.
Stargate: Atlanteans (WotH), Asgard, Goa'uld (WotH), Tau'ri (WotH), Wraith
Star Wars: The Empire, Republic/Rebels
Battlestar Galactica: Colonials (WotH), Cylons (WotH)
Star Trek: The Federation (WotH), The Klingons (WotH), The Borg (WotH)

Gameplay Changes
-Planet, Star & Galaxy sizes are greatly increased. Ship scaling has also been adjusted to provide more visual disparity between Size settings.
-FTL drives have been adjusted accordingly for increased galaxy size, but sublight engines are at a greater disadvantage than in the default game.
-Shields systems have been modified and can be considerably stronger.
-Many new weapons and subsystems have been added, some generic and others faction themed.
-Additional Government types with different benefits have been added.

Optional Shipset Packs
There are a number of shipset pre-configured packs available for use in conjuction with this mod:
-DOF-Shipset-Stargate
http://steamcommunity.com/sharedfiles/filedetails/?id=505779427
-DOF-Shipset-Star Wars
http://steamcommunity.com/sharedfiles/filedetails/?id=505352767
-DOF-Shipset-Battlestar Galactica
http://steamcommunity.com/sharedfiles/filedetails/?id=511184813
-DOF-Shipset-Star Trek (Partial race support only)
http://steamcommunity.com/sharedfiles/filedetails/?id=803670628
-DOF-Shipset-Homeworld 2 (shipset only)
http://steamcommunity.com/sharedfiles/filedetails/?id=759253012

Please note that if you do not use a particular shipset, pre-made designs will still function but they will default to models other than their proper respective ship. You may tailor your system load by enabling only those shipsets you require for your game session.

Non-Steam Downloads
Non-Workshop downloads for DOF mods can be found at https://www.moddb.com/mods/dof/ and http://www.olynick.net/sr2/

Foundation Mods
The following mods were used as starting points and may or may not have portions still in use.
All credit for the remaining portions goes to their respective creators.
-Astronomical Names (by wolfenray73)

Known Issues
-It is best to wait for the mod to complete loading (all icons fill in from white boxes) before attempting to start a new game. Some users may experience crashing if they do not wait.
-Some things may not work correctly upon first in-game loading of the mod. To be sure, restart the game after first enabling the mod. Starting the game with the mod already enabled should be fine.
-The high number of added shipset resources (when enabled) may cause problems for older hardware.
-Balancing: There may be any number of balancing issues with the factions. I do want some semblance of balance but it's a work in progress.
-Keeping a high hexcount (eg: Colossus) hull selected or moused-over (so the design is displaying) can have significant tps performance impact.

Special Thanks
-Dalo Lorn for his help in getting to know the coding aspects of the engine.
-GGLucas for having the patience to deal with my questions on how to handle and implement some things.
-The Copyright Holders of the various materials referenced in this mod for their imagination and hard work in its original creation.
-piccolo255 for coming up with a fix for system links in map generation.
-vaaish for Oko default designs.
-Artists credits for empire portraits are containted in portrait_credits.txt.

Change Log

2.0.3.025
-Added two new alien portraits.
-Expanded Altar stats to include planet levels up to Level 10.

2.0.3.024
-Revised Spinal Mount Hull system.
-Tractor Beams now have subsystem size Mass Limits for how much they can affect. There are no hard limits in place, but very large objects will now require larger tractors to move.
-All orbitals have now been assigned a mass that will determine how difficult they are to tractor (subject to adjustments).
-Increased the size of Black Hole explosions.
-The First lifestyle now costs only 1 point instead of 3.
-Increased the range of Stellar light by 50%.
-All standard map types now default to "Flatten" enabled.
-Increased the "seeable" range in a nebula from 500 to 2000.
-Fixed an issue where Hangar Bay subsystems would not apply their effects after a retrofit if the previous design did not already include them.
-Revised Rebel/Republic MC80 Liberty designs.
-Added new MC75, MC80, MC80 Wingless, MC80B, MC90 destroyer designs to the Rebel\Republic.
-Revised sizing of Home One designs of the Rebel\Republic.
-Added CIS (Confederacy of Independent Systems) as a playable faction.
-Removed CIS ship designs from Rebel/Republic and added them to the CIS faction designs.
-Added designs to complete CIS flagship, support, exploration & station fleet.
-Empire Super Star Destroyer Hulls may now use Spinal Mounted weapons if available.
Popüler Tartışmalar Tümünü Görüntüle (4)
69
14 Ara 2016 @ 10:17
Balance and Content Ideas
Vibby
5
19 Eyl 2016 @ 22:12
DOF Scaling Explained
dolynick
1
26 Nis 2017 @ 7:37
Map links
piccolo255
437 Yorum
274582881 3 Oca 2022 @ 19:58 
[levels=$1;#d1cb6a]50k/150k/300k/500k/750k/1.1M/1.5M/2.0M/3.0M/5.0M/8.0M[/levels]
The Hat 11 Haz 2021 @ 23:49 
This is outstanding. Thank you!
Request, Babylon 5: Narn, Minbari, Centauri as first preferences. - Earth Alliance ships are distinctive but we've already got a few humans. Shadows are usually appreciated too by fans if you like their ship design.

@bearhiderug Once subscribed it will be under mods from the main menu
Maelstrom Vortex 30 Oca 2020 @ 3:27 
@dolynick Good news is that other than the fighters/bombers acting a strange with indirect fire weapons and the altar worlds acting fishy, the rest of it seems quite sound. Very good work. I'd appreciate it if you could private message me if you get, at least the altar issue, sorted. I could stream it, but admittedly given the config, theocrats are essentially soft-capped at tier 5 vs the other powers which makes it quite a challenge.
Maelstrom Vortex 30 Oca 2020 @ 3:24 
@Dolynick I'm actually a twitch streamer who is thinking of playing out a campaign with your mod on board. Theocrat is what I almost always play. I always test before I play to make sure it's not going to be ab ad presentation, so the mod's being put through its paces. I'm playing on 600 system game with a single galaxy and one representative entity of every faction type.

The federation is giving me a run for my money, or was.. Until I unlocked weapon phase changing.
dolynick  [yaratıcı] 29 Oca 2020 @ 21:41 
@Maelstrom Vortex
The Altar thing sounds like an oversight when planet levels were expanded. Thanks for reporting it.
MysticVoid7x9 29 Oca 2020 @ 16:01 
really?
Maelstrom Vortex 29 Oca 2020 @ 13:02 
@Dolynick Additionally if you take a level 5 altar world beyond level 5 it treats the altar as effectively level 0.
Maelstrom Vortex 29 Oca 2020 @ 12:57 
@Dolynick Not sure if it was an oversight or intent, the altar of theocratic worlds still do not offer tiers for population support above level 5.
Maelstrom Vortex 28 Oca 2020 @ 15:57 
@Dolynick It does make direct fire make more sense, but I was using the missiles because the swarms would get slaughtered before direct fire was even useful. Then again, I didn't have fighter shielding yet either.
Maelstrom Vortex 28 Oca 2020 @ 15:55 
@dolynick I am aware it's possible to escape missile ranges, this just wasn't happening here. It was like the fighters weren't respecting the much more curtailed firing distance. Or perhaps the arc of the missiles along with the truncated ranges weren't being considered by the ai resulting in them not closing on the target. All I know is shoot and poof.. with target moving towards the fighters.