The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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SMM's Revamped Sneak Tree
   
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22 Haz 2013 @ 18:15
19 Tem 2013 @ 14:00
6 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
SMM's Revamped Sneak Tree

Açıklama
I am no longer modding and as such all these mods are as-is, without a chance for update or bug fixes. RL has taken me off the grid as far as modding goes, I'm sorry to all affected.
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There's a million perk tree mods, and this one is mine :D Mostly it was me figuring out how to mod the perk trees, but also (go figure) make the tree more how I would like it.
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This is kinda a work in progress. I want to gear this towards what we (as players) want from the sneak tree. As good ideas come up, perks will be adjusted. I wanted two hander's to have a place, and bows to be more deadly, so I changed it. There are now three routes to Shadow Warrior, which now has a side-effect of letting your unarmed sneak attack kill people (or khajits, or mer, or talking non-dragon lizards).
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Most changes will be evident from the pictures I post up. But heres a quick rundown:

Stealth
-5 ranks (0,20,40,60,80 like it was)
-sneak modifier is the same per rank (15% +5% per rank after)
-noise reduction, 5% per rank (total of 25%)

Light Foot req 30 Stealth Rank 1
-You won't trigger pressure plates.
-Noise reduction +10%

Silent Role req 50 +Light Foot
-Lets you roll
-Noise reduced by +10%

Muffled Movement req 60 +Light Foot
-Noise reduction +25%

Silence req 70 +Muffled Movement
-Noise Reduction +30%

Backstab req 30 +Stealth Rank 1
-One handed sneak attack does 6x damage

Deadly Aim req 40 +Backstab
-Bow sneak attack does 5x damage

Devastation req 50 +Backstab
-Two Handed sneak attack, 5x damage

Weaponizer req 60 +Devistation AND Deadly Aim
-One handed weapons (not including daggers) do 7.5x sneak attack damage
-Two handed/Bows do 6x sneak attack damage

Assassin's Blade req 50 +Backstab
-Daggers, 15x damage

AssaCaster req 75 +Assassin's Blade (second rank req 90)
-When you wield illusion or restoration magic while sneaking, the spells are more powerful. Rank two increases Illusion/restoration power when a dagger is equipped in the other hand (while sneaking).

Shinobi req 75 +Assasin's Blade (second rank req 90)
-Wielding daggers and sneaking offers armor penetration, second rank increases the bonus when only one dagger is wielded (weld? lol, i know its not, but I almost typed that...)

Shadow Warrior 100 +Assassin's Blade OR Silence OR Weaponizer
-Crouching stops combat and distant foes search for new target (aka you're invisible for a fraction of a second)
-Unarmed sneak attacks are deadly to humanoids (playable races + vampire player races)
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Obviously things need a little work, and testing, and there is a big gap from 70 (silence perk) to 100 (shadow warrior). Any ideas, please let me know.
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Current Ideas:
- Increased regen rates when sneaking in darkness
- A 'quiet casting' perk, maybe even rework the ACTUAL illusion perk into both trees at once
- A sneak attack for mages (without requiring backstab, maybe?)
- Other ways to make Shadow Warrior more distinguished and rewarding
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***This mod is of yet untested, and I cannot garuntee it will work, or work correctly. Remember, using a mod is a choice you make, and a risk you take.
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Changelog 07JULY2013
-Added AssaCaster and Shinobi perks
-Changed layout and requirements for new perks
10 Yorum
Ralphinator 8 Şub 2014 @ 10:41 
Would it be possible for a wall hug. Tenchu style, or Metal gear?
PixlSandwich 4 Ağu 2013 @ 0:59 
Can you add another perk? One that allows you to take some more fall damage?
Because I like to sneak about on rooftops with my bow, and sometimes I almost die jumping down. (I just think it's more assassin-like)
Cleric  [yaratıcı] 19 Tem 2013 @ 13:33 
No problem... I need to not check these things before I have coffee... I'd been working long hours for the past week, and literally haven't been to a computer...
Cleric  [yaratıcı] 19 Tem 2013 @ 6:56 
@Kai
I'm not sure what you want from me, if you have a suggestion let me know, if you have a question, ask it. All I see in your comments is "im not downloading you mod"...
@icanisbeme
I've thought about it, but are destruction spells really that sneaky? lol, I won't add it because I have another mod that makes destruction fairly powerful without needing sneak attacks.
@Gerald Butler
Thanks for pointing that out, I'll change it, and then work on my english major.
(side note, my spelling has very little to do with the mod... I don't know if you knew that...)
@Alex
I alredy works with khajit claws. The "claws" effect is just an animation change and a damage increase, it is mechanically the same as punching.
TheSimpSlayer 18 Tem 2013 @ 12:13 
make assassins blade work with khajit claws and i will download the mod
13 16 Tem 2013 @ 18:51 
oh just read your current idea for sneak attack for mages :P oops
13 16 Tem 2013 @ 18:50 
How about at rank 75 or so, Arcane Assassin - Destruction spells do a sneak multiplier of 1.4?
Twemloco 14 Tem 2013 @ 7:46 
this is a cool mod but i have a different sneak tree mod that i like more than this and if i tried to do both my skyrim would crash
Kai 11 Tem 2013 @ 15:34 
Another thing that deterred me from trying many perk mods is because the perks don't seem to have a lot of 'interest' to my gameplay... That and installing mods after mods that changes each perk tree may conflict since the mods affects 'perks' in general.
Kai 11 Tem 2013 @ 15:32 
The thing I wondered if possible for perk trees is...

Is it possible for someone to create a super perk tree that doubles the perks in all trees and changes them all entirely? Along with variants to it too...

Because if I add a mod that modifies a perk tree, like stealth... And then add a mod that removes perk requirements other than skill levels to learn, it might bug something out.