Portal 2
440 oy
Test Chamber D045
   
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2 Nis 2013 @ 12:40
9 Nis 2013 @ 12:41
2 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Test Chamber D045

Drakulo tarafından 1 koleksiyonda
D S.E.R.I.E.S.
50 öğe
Açıklama
In this test you will have to use some of these :
- Cube
- Reflexion cube
- Gravity
- Portal

Updates :
- 2013/04/09 : modified some walls portability and added lights to prevent the use of glitches to finish the test easily.
15 Yorum
dven1 18 Tem 2015 @ 5:20 
I did this map in about 2 minutes, not using either of the angled panels, either of the pedestal buttons or the cube receptacle in the left-hand back chamber. All due to the fact you can put a portal on the high wall from both of the back chambers. It was still an enjoyable puzzle and got a thumbs up from me.
Petutski 15 Tem 2014 @ 14:23 
Excellent! Maybe the angled panels were fixed at some point, but they worked fine for me. This was a brain teaser and one of your best!
Mega Munchy 24 Nis 2013 @ 17:27 
The panals in this test are useless when i tested it, but its still great work.
Chiscringle 21 Nis 2013 @ 6:48 
One of the harder puzzles you've done in awhile.
Mr Fraggle (UK) 16 Nis 2013 @ 6:13 
Nice fun map.Well done.
V.B. 14 Nis 2013 @ 22:14 
The first block was perfectly shot with the 45 ramp, but the second block does not matched the red lights, it was touching the blue field and desintegrating. I finished the map climbing the block and jumping to shot portals. I think it was not the intended way out.
Drakulo  [yaratıcı] 12 Nis 2013 @ 10:37 
Thanks Tonicra! Glad you enjoyed it. And yes, you solved it as intended. You should take a look at the D S.E.R.I.E.S. collection for more maps like this one.
toncica 12 Nis 2013 @ 7:52 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 35:30): http://youtu.be/67yGBN2pZE0

Solved as intended I think. Good effort.
wildgoosespeeder 10 Nis 2013 @ 21:39 
The point is to fling cubes, correct? I can easily shoot a portal through the laser fields; the portalable walls on the same height as the laser fields, not below. To be on the safe side, keep all portalable walls below the laser fields, not on the same height as or above.
Bearer of the Girth 9 Nis 2013 @ 20:24 
Well, that was a bit too easy. To be honest, though, I think I used an unintended solution (not using any glitches).