Legend of Grimrock

Legend of Grimrock

67 oy
Paths of the Earth
   
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99.230 MB
16 Şub 2013 @ 0:37
18 Haz 2013 @ 15:18
13 Değişiklik Notu ( görüntüle )

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Paths of the Earth

LocalFire tarafından 1 koleksiyonda
Mortalis series
3 öğe
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There are many paths to power, strength of arm and command of men; a subtle mind and skilled tongue; The Dagger in the Darkness; but for those who seek arcane knowledge there is the path of the mind, a life dedicated to study. But what good is such strength if it comes too late? Beneath the college of Shadowmere there is another way, by tradition those who choose this path are acknowledged as masters of the art magic and afforded all rights and privileges accorded to that rank. None can remember the last to set foot in the deep halls; if you seek power arcane then dare you walk The Paths of the Earth?

I've tried to make this bug free but considering this is my first mod (for LoG) it will probably have some problems as I'm still learning to use these tools, if you run into any please let me know.

Thanks go to the following for use of their custom assets snd/or scripting help:

Neikun: Isgardian and Urgardian, custom torches, crystal pack
Ixnatifual: Tome library
Tursas: Cultist monster
Skuggasvein: Extra Lanterns, Fountains
Phitt: Mine tileset, Cozy Dungeons
Merethif: Custom shields
Germanny: Grim Table, Grim Bed


Grimrock Community for general scripting help, I had very little idea what I was doing, so the forums really helped.

UPDATE:
1.Removed Extra lanterns from Lvl 9 to reduce slowdown
2.Removed lanterns from Scribes quarters to reduce slowdown
3.Corrected spelling on scroll in refinery
4.Added items
5.Altered scripts in the scribes challenge, now they accept any correct answer
6.Removed test items from Scribes challenge
7.Fixed the torch on Lvl 1 so it no longer gives infinite EXP
8.Fixed Teleporter in pit on Lvl 3, no longer teleports you onto tiles occupied by other objects
9.Fixed it so secret found stat should show onth e stats page
10.Added crystals to Lvl 7 for atmoshpere\story reasons
11.Added wall map to Lvl 4
12.Added custom handdrawn images to cinematic
13.added custom icons for focus rod and ritual blade
14.Removed pull chain on locked door in Artificers challenge
15.Removed some skulls from Lvl 6
16. Fixed script in crypt so it no longer crashes with wrong answer
17. fixed teleports in artificers challenge to teleport to correct area
18. Fixed it so only one key will now spawn on the "choose wisely" section of Lvl 4
19. Same as above for Lvl 10
20 .Fixed issue where Casters Brand running out of charges crashed the game.
21.Added the contents of my variety pack to dungeon
http://grimrock.nexusmods.com/mods/216
22.Corrected various spelling errors on scrolls
23.Fixed it so that the lever in the spell forge on longer gives infinite EXP
24.Added new items and monsters
25.Made it so Elementalist ritual activates only once
26.Added additional pits to Lvl 7
27. Gave Boss extra hp, moved him into Torliks chamber
Made him more "interesting"

28. Fixed issues resulting from last update
29. Only a handful of players have found Gale Rhys's skull, after a quick search I found that I cannot find it myself, despite the fact that according to the editor there is one on the map, as such I have added a new one, but still can't find the orginal so it remains too
30. Polish, grammar checks on scrolls and fixing texture issue
31. altered Lvl 1 layout, added more monsters (it was a boring section of dungeon)
32. Altered logic for the cartograph puzzle and heart/mind puzzle. Cartograph will now check for items even if other items are in the alcove. Any changes to the Heart/mind combinations will now register (so it will check the combination when torches are removed as well as when they are placed).
33. The carthographers puzzle now registers the placement of the left gem first time (instead of the thing with it glitching half the time)

+ New Mode added: Find the scroll on the assassins body somewhere in the dungeon to discover how to unlock it!, when entering the new mode only the stats and attributes of the first characther mater, just create dummy characthers for the rest of the party

+ New secrets have been added, including a new major secret Drakes demise!

With this the dungeon is hopefully bug free, but let me know if anything arises.

Also check out my sequel dungeon Beneath the Sands!


Popüler Tartışmalar Tümünü Görüntüle (2)
3
8 Oca 2014 @ 22:57
SABİT: Video Guide- All Puzzles and Secrets revealed!
LocalFire
1
9 Haz 2013 @ 1:51
Level 3 Teleporter room
Dynastic_Hero
142 Yorum
cidbahamut 19 May 2021 @ 19:07 
This mod hit all the right notes for me. Good pacing, puzzles weren't rage inducing, a good selection of gear scattered throughout and enough lore sprinkled in to keep me curious. I'm definitely looking forward to playing through the rest of your mods.
utopia570 25 Eki 2015 @ 7:15 
I just started this and I am having a lot of fun with it. It is very cool exploring all the rooms and the little story bits here and there are a nice element. I like the detail crammed into every square foot of your maps. I found myself checking every wall, and the puzzles are fun but and well thought out.
LocalFire  [yaratıcı] 2 Haz 2014 @ 23:12 
if you continue to have trouble there try luring an ogre into charging into the dining hall and then closing the door behind him.
LocalFire  [yaratıcı] 2 Haz 2014 @ 23:10 
You can start at lvl 1 and do this as has been done by many people but if you have trouble then import a party to make things easier.
malletmann117 2 Haz 2014 @ 9:55 
What level are you supposed to be starting this? I just got trapped between 2 ogres on the archive level.
Godgivenright 12 Nis 2014 @ 19:09 
Thanks! I should have realized the map shape was something important, especially after the earlier puzzle.
LocalFire  [yaratıcı] 11 Nis 2014 @ 19:09 
Look at the shape of the room you are in its sahped like a man, and the torches are in holders in specific limbs, so eg the cowardly feet are given one to flee would be to place torches in the feet holders only (don't do this one by the way you will most likely die) so there are torch holders in the heart head, hands and feet and various combos will get you rewards

Hope this helps! if you are still stuck I made a video guide which you can see above in the dissussions area, you'll want part 4
Godgivenright 11 Nis 2014 @ 18:51 
I'm in a room that has an alcove w/ 3 torches. Along with the torches there is a scroll that says "Enlightened mind and passionate heart move forward..." etc. No matter which torches I light, all, some, none... I can't get out. I see no secret passages to open either, though I can hear the monsters through the wall. Help?
Bartel 27 Ara 2013 @ 10:57 
thx for the help :)
I just finished it and really loved it! great level design, great atmosphere. Really nice job :D
i'm starting 'beneath the sands' right away ;D
LocalFire  [yaratıcı] 26 Ara 2013 @ 23:29 
Yes both keys open the treasure room, to get into that room you need only head down the stairs nearby and you will find your way in eventually