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Bir çeviri sorunu bildirin
I have also set number of natural wonders higher for each map (i.e. huge-15,large-12 etc) and that many as I set where appearing but your mod somehow disables it. Could you include that in your mod please?
Thank You
thanks!
The potential for an early unbalance is there all right, I'm with you here. But that can be solved - for example the NWs can have crappy yields on it's own but what if you could improve them? Not directly but by special city buildings available only in nearby cities or by adjacent tile improvements (build a Pilgrimage Shrine next to Mt. Sinai that doubles the faith yield but is available only through a Rennaisance tech).
Also, on the contrary, I don't believe they should be too "wondrous". If one understands how maps are created, you see how random their placement methods really are, along with the types assigned to a given map. They can easily unbalance games very early. Also, wonders like Fountain of Youth and the new Mt. Kilimanjaro introduce tedious micro-management (especially with 1UPT) which I rather not favor in the game. These are all my own opinions, of course.
And you are thinking about getting rid of (i) altogether?
In which case I vote no. You need more than half the votes to pass these things :P