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รายงานปัญหาเกี่ยวกับการแปลภาษา
It's been a while since I played RO2/RS but the principles remain the same.
Enemy artillery sound heard > fall back(with 1 or 2 unlucky guys caught up) > our artillery firing = the finest dipshit sandwich you can create for the enemy
Works even better with the countdown meter.
The need to hang back is, you need to be quick in reaction plus you need to calculate the time. I actually have noticed how much faster experienced players can fall back if you notify them the enemy artillery say 30s in prior.
Btw we managed to held that infamous point E from 0 to 15 reinforcements. (lol)
I do agree that the usage part is more of a map to map basics, which comes with experience. From small parts like objects for a quick mark far from 200m+ to spawn points and reinforcement routes, to more advanced gaming like analysing patterns of troop distribution to even knowing your most frequent servers best players' best role.
But heck I DONT mean noobs should snatch the slot for the freaking "experience". Revise the above post for core skills if any do read this.
Even so theres one more point from the previous discussion. And it fits pretty much here:
Radio = Mic + plan > force spawn > smoke > cap & moral >>> SMG/semi-auto
@Sir Tobias
I concur! This is mentioned above (leading by example and the morale boost). Particularly useful and inspiring when leading a banzai charge as a Japanese TL!
@Unwanted Diplomatic Entity
The order of activity that I proscribed was quite rough and only a general guide. There are definitely situations where it is better to attend to the radio first. A lot of the time it depends on the map - sometimes reconnaissance or artillery is not immediately available (or at all) and so going to the radio is a bit of a waste of time. You noted a really important element of using artillery which is to fend off attacks and soften up defences. Which leads to..
A section on artillery use has been requested but I think the factors vary and make a 'typical situation' hard to describe. It's probably more useful to write an artillery guide on a per map basis. You raise a really useful point about plans. Taking your Saipan example it is a very effective strategy to fall back to F as the Japanese if the ticket count is low and plenty of time remains. Using smoke on a retreat is noted in the guide.
And the whiney part: so many noob TLs with filthy scores, pathetic artillery and NO smokes after the price reduction. At least they should learn to read.