The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Bluecreek Estate
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Category: Houses, Quests
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6.911 MB
2012 年 9 月 3 日 上午 8:26
2015 年 4 月 4 日 上午 9:18
6 項更新註記 (檢視)

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Bluecreek Estate

描述
Welcome to the remote grounds of Bluecreek Estate, a secluded player home situated on the north-eastern shore of lake Ilinalta. The estate includes a woodmill, goldmine, hot tub, treasure vault, hunter’s shack, servant quarters and the main residence. All of this can be yours if you’ve got the gold – the mine even provides a source of income to gain some of your expenses back!

I’ll let the screenshots do most of the talking for me, but some necessary information is listed below. Please note that this is a highly detailed, complete and lore-friendly modification. Both exterior and interior cells are fully navmeshed (and thus follower-friendly) and I’ve tried my very best to make the whole thing fit seamlessly into the game world.


Includes (shortlist, more details below):

- A long entranceway
- Woodmill
- Goldmine (source of income)
- Hot tub
- Treasure vault
- Hunter’s shack
- Servant quarters
- Main residence (entrance hall, living room, reading room, alchemy- and enchanting chamber, dining room, bar, housecarl / follower room, armory / weapon display, balcony, master bedroom, attic)
- 5 servants; a hunter, gardener, lumberjack and 2 miners
- 3 guards
- All crafting, alchemy and enchanting necessities
- Overall high attention to detail
- Interior optimization


Location:

As stated, the estate sits on the north-eastern banks of Lake Ilinalta, Falkreath hold. There are two map markers, one near the entrance and one directly in front of the main residence, but initially they are not visible. In order to get there, it is easiest to travel to the Guardian Stones, take the road up the hill, take the first road on the right and follow it downhill until you see two similar statues on your right hand side. Here starts the entranceway to the estate.


How to acquire:

Make your way to the main residence atop the hill; there you will find a clue as to how to acquire the building. When you get to the salesman, be sure to bring enough gold (there’s quite a price tag, depending on your speech skill) and ask him what he’s got for sale. You ‘buy’ a purchase contract.


Storage:

All containers are safe for storage, including those outside, except for the containers in the servant quarters.


Special Features:

Goldmine: the goldmine consists of an entrance hallway, two smaller rooms and a central chamber, connected through short narrow passages. In this central chamber, you’ll find a treasure chest which stores the daily output of the mine; this may include gold ores, gems, or even mushrooms or moss the miners collected.

Treasure Vault: this is a cave connected to a small ancient Nordic hallway, half collapsed, providing the player an opportunity to store and display his most valued treasures in safety.

Hot tub: behind the main house; you and any actor entering the hot tub will instantly unequip all items – give your follower some clothing to make them automatically switch back to their best gear upon leaving the tub. There’s a small drawer nearby useful in case you’re out of spare t-shirts ;-)


NPCs:
- Aldo, Nord, Hunter. He can sell you hunting game and poisons.
- Layla, Breton, Gardener / Lumberjack. Will bring firewood uphill every day.
- Hides-Her-Ore, Argonian, Miner.
- Maleethus, Argonian, Miner.
- Magronak, Orc, Lumberjack. Works the mill, but will guard the vault during the night.
- Aelius, Nord, Sentry. He is an ex-legionnaire.
- Gromm, Nord, Sentry. Quite the brute without brains, but truehearted nonetheless.
- Nethwen, Wood elf, Sentry. Face-painted former treasure hunter who prefers to sleep in a tent underneath the stars.
All sentries can be asked to follow the player.


Followers / spouses:

The estate is follower-friendly (in the sense that it is fully navmeshed) but you cannot move your spouse here. I recommend using another popular mod to be able to make your spouse live anywhere (see recommended mods).


Installation:

Hit the green Subscribe button on this page. The next time you fire up Skyrim, give the launcher some time to actually download the mod. When this mod pops up under ´Data files´ you´re good to go.


Recommended mods:

- Spouses can live anywhere (http://skyrim.nexusmods.com/mods/11370), to be able to move your spouse in.
- Vanilla Mannequin Script Fix (http://skyrim.nexusmods.com/mods/10652), to prevent problems with default mannequins


Downloadable content:

No DLC Required!


Compatibility:

The mod should be compatible with any other mod except those who edit the same exterior cells (those around DragonLair03 and east up to the Guardian Stones). Those mods may actually be compatible (you will have to see for yourself, I cannot test them all) as long as you place this mod lower in your load order.


Known issues:

- Floating grass and rocks may appear in the area. This is a Skyrim bug, for which you can find the fix over here: http://www.creationkit.com/Floating_Grass_Fix
- Vanilla mannequins sometimes tend to take on awkward poses and might wander off and what not. Use the Vanilla Mannequin Script Fix to prevent this if you experience any problems.
- The estate is located rather close to a dragon lair. Chances are you may have killed the dragon there, and there is a small chance you might find its carcass lying somewhere on the estate grounds. Open the console, click the carcass and type ‘disable’ to remove it.
- If you are using a realistic lighting mod or an ENB, chances are you might find the lighting inside simply too dark. In that case, you will want to download the Vanilla Lighting version from the Nexus.
- BOSS might give you an 'error' about deleted Navmeshes. Ignore this, as it is no problem. I have deleted the Bethesda navmeshes in the area and redid them from scratch, because redoing them from scratch would take me less time than editing existing navmeshes.

History:

Rev 2: changed the preview picture.
Rev 3: changed the preview picture again to reflect more of the actual content, and changed the location / radius of the two map markers.
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2017 年 12 月 19 日 下午 10:02
Nexus
FallenSunGaming
896 則留言
zakrowski7945 2019 年 6 月 29 日 上午 6:09 
This is pretty cool, good mod!!
BIg_Juicy23 2019 年 4 月 14 日 下午 12:52 
where is the player safe
Malikyte 2019 年 2 月 23 日 下午 4:17 
@Augmenti - Did you ever figure out the answer to your question? I use MO too, but I generally only use the vanilla Skyrim launcher to make sure all my Workshop mods are up-to-date. After it's done updating, I close it down, fire up MO, use LOOT to auto-sort, and then use MO to further tweak the load order as needed and launch the game straight from MO. Haven't had any problems playing Skyrim that way, but I haven't tried this mod yet.
NightJay 2018 年 9 月 24 日 下午 9:59 
Love this MOD, very good job
Augmenti 2018 年 9 月 18 日 下午 6:11 
Thanks for your work on this mod, looking forward to trying it. :HappyVampire:

I use Mod Organizer, is there anyway to download the mod? Think if I Subscribe it will install it automatically, which will not let me use my Load Order.

Thanks
Blake As Night 2018 年 8 月 16 日 下午 11:37 
Love this mod! Only issue is that I can't interact with most of the shelves in the house, as well as display cases. Can this be changed? Thanks!
DJ Snow Dangles 2018 年 5 月 29 日 下午 3:32 
whats the name of the note? The second time running through the game with this mode none of the bandits had the note on them and I used detect dead and everything, if I had the name i can spawn it in. ---the seller doenst have the deed if i dont have the note. Thanks.
WarriorMech10 2018 年 4 月 27 日 下午 5:00 
Glad you brought it back, man. I assume NEXUS won't allow you to add it back?
Sakora ¦ вlϊтz 2017 年 11 月 27 日 下午 10:30 
Man this is quite possibly one of the most beautiful homes I have come across!
fionaaaaa7 2017 年 10 月 5 日 下午 2:28 
Can you add, i don't know, maids of some sort? ;) Or servants?