Star Ruler 2

Star Ruler 2

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DOF-Shipset-Star Wars v1.007
   
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Content: Shipsets
Type: Mod
檔案大小
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更新時間
2.011 GB
2015 年 8 月 23 日 下午 7:13
2019 年 1 月 18 日 下午 12:23
13 項更新註記 (檢視)

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DOF-Shipset-Star Wars v1.007

描述
Star Wars shipset model pack, customized for use with Dolynick's Faction Add-On ( http://steamcommunity.com/sharedfiles/filedetails/?id=485910456 ) but now available for stand-alone use as well. They have been configured for use with in DOF's ship design framework and provided as-is.

Requires that current version of DOF-Shipsets-Common Library be present:
http://steamcommunity.com/sharedfiles/filedetails/?id=505348416

Foundation Mods
The following mods were used as starting points and may or may not have portions still in use.
All credit for the remaining portions goes to their respective creators.
-The United Force (Empire & Republic/Rebels), by Titanicus

Special Thanks
-The Copyright Holders of the various materials referenced in this mod for their imagination and hard work in its original creation.

Other ship model credits
-Jeroenimo and the EaW:Re team: Several high quality Star Wars based models and textures.
-The Starwars Interregnum team.
-The Sins of a Galactic Empire team.
-EvilJedi
-Max Loef
-Warb_Null
-Vince-T
-Petroglyph Games & Lucas Arts: Original EaW models and textures.

Change Log:

v1.007
-Fixed a minor mesh issue with the MC80 Wingless model.
-Fixed a minor mesh issue with the MC80B model.
-Revised textures for Rebel/Republic Nebula-Class Star Destroyer.
-Revised mesh & textures for Nebulon-B frigate.
-Revised mesh & textures for CR90 frigate.
-Revised mesh & textures for CR92a frigate.
-Revised mesh & textures for DP20 frigate.
-Revised mesh & textures for Lancer frigate.
-Added Rebel/Republic Endurance Class Fleet Carrier mesh & textures.

v1.006
-Revised textures for Republic/Empire Carrack class.
-Added Rebel/Republic MC90 model & textures.
-Revised textures for Rebel/Republic MC80 (Liberty) class.
-Revised textures for Rebel/Republic Mediator class.
-Revised textures for Rebel/Republic Home One class.
-Added new models & textures for Rebel/Republic MC75, MC80 (Base), MC80B, MC 80 Wingless.
-Added new CIS shipset.
-Removed Lucrehulk, Providence, Recusant & Munificent meshes from Rebel/Replublic shipset and added them to the CIS shipset.
-Added Subjugator & Bulwark Mk I model & textures to CIS flagships.
-Added Supply Ship, Captor, Wavecrest, C-9979, Diamond, Pinnacle, Hyena, Vulture & Tri-Fighter models & textures to CIS supports.
-Added four station models & textures to CIS stations.
-Added 3 turret variants available as satellite hulls to Empire, Rebel/Republic & CIS shipsets.

v1.005
-Fixed reversed normals on Executor & Nebula SD.
-Re-mapped and re-textured Sovereign, Vengeance & Eclipse Super Star Destroyer models.
-Re-mapped and re-textured Assault Frigate MkII.

v1.004
-Revised texture maps for: Assault Frigate MkII.
-Adjusted team color map blending for: Nebula SD, Lucrehulk, Venator, Valiant, Acclamator.
-Replaced Rebel/Republic Recusant model with a better one.
-New models: Rebels/Republic Providence, Munificent, Mediator & Viscount classes.

September 24, 2016
-Inverted normal map on Valiant model.

September 23, 2016
-Adjusted smoothing on a few ships.
-Inverted normal maps on a few Empire ships.

v1.003
-Moved all ships to PBR shaders.
-Revised normal maps on most ships.
-Tangent smoothing pass on most ships.
-Restored high-res orginal textures on those ships that had them. Lower your Texture Detail setting if you don't have enough GPU memory.
-Moved all textures to a light compression level (hopefully a better balance of size vs decompression speed).
-Fixed a few gemoetry issues on some ships.
-New models: CR90, ISD, AllegianceSD, BellatorSD, Interdictor, Conqueror, Procursator, Tie Fighter, Tie Bomber, Tie Interceptor, A-Wing, B-Wing, X-Wing, Y-Wing, Dreadnaught.
-Removed old models: ISD1 & ISD2 (just an ISD now). VictoryI & VictoryII (just a "Victory" based off the old II now).

May 12, 2016
-Added satellite hulls.

April 29, 2016
-Removed all Min/Max model size restrictions for AI reasons.

v1.002
-Basic patch v2.0.0 compatibility update.
-Ships in the Empire and Republic/Rebel shipsets that use DOFSupportShipLC now use DOFSupportShipLCX for better lighting.

v1.001
-Added fighter class ships and starbases. These are using the low res EaW textures for now. I tried to cleaned them up a bit but it only went so far.
-Empire: 4 fighters (Tie Fighter, Tie Bomber, Tie Interceptor & Advanced Tie Fighter), 5 progressive starbases (Cardas Station L1 - L5).
-Republic: fighters (A-Wing, X-Wing & Y-Wing), 5 progressive starbases (Alliance Station L1 - L5).
105 則留言
dolynick  [作者] 2018 年 9 月 14 日 下午 6:42 
@Horus
The CPU shouldn't make any difference.

I asked about changes to settings/defaults for the factions because no expansion is often symptom of something like not having valid designs for scouts (or any at all) or something like that. I can't think of any reason for why that would be happening for you and not for me though.

Also, I think this discussion should be in DOF Main as the shipset is almost certainly not the issue.
Horus 2018 年 9 月 14 日 下午 5:12 
@dolynick I have not made any changes and yes, in most games the Cylons are unbeatable. But I have one where they are bugged too and not expanding...

Weird that you aren't getting the issue and I'm getting it almost each game...

It couldn't possibly be because I use a Ryzen 2 CPU... Oh well.
dolynick  [作者] 2018 年 9 月 14 日 上午 11:31 
@Horus
I just tested using the same mod list, 750 systems (default game settings) and the same list of AI empires as in your post. All set to simply normal AI. All 7 empires expanded to at least one other system within about 15 minutes of game time.

If there's a problem, it is not happening in my tests.

Are you sure there aren't any other settings or actions you take in setting up the game? (There shouldn't be, but it is possible I overlooked something)

Otherwise, I will have to start to wonder if you have a damaged copy of the mod or something of that sort.
dolynick  [作者] 2018 年 9 月 14 日 上午 9:19 
@Horus
I will try to replicate your issue. I don't see anything listed that would interfere with normal Empire expansion. It's especially odd since you cite the Cylons. All of my test games as of late have the Cylons out-expanding every other empire (including the stock ones) in almost every test game.

You don't mention any empire changes you might have made to them, or any cheat settings. I will assuming it's all default.
Horus 2018 年 9 月 14 日 上午 8:35 
All the mods are yours. They are:

- The faction add-on
- DOF shipset common library
- DOF shipset Battlestar Galactica
- DOF shipset Star Wars
- DOF shipset Homeworld
- DOF shipset Star Trek

Playing a 700 system galaxy right now but I have seen it happen on a 1500 star one, on 500 and on 250 as well. It just took longer to find out, the larger the galaxy... I have seen it happen multiple times, but not EVERY time that I played only your custom factions. Basically I play a galaxy with the following civs:

- Federation
- Klingons
- Borg
- Empire
- Rebels / Republic
- Cylons
- Colonials

So yeah, if something can be done to enable me have the federation fight the cylons and the Empire... :ambition: :gearthumbsup: :steamhappy: :heart:
dolynick  [作者] 2018 年 9 月 14 日 上午 7:49 
@Horus
That is very strange. There are occasions where an AI can stall out in expansion but I have not seen it occur at one planet in any test game in quite some time. Sitting at one planet is usually a sign of a broken empire (or one missing a critical asset). It sounds like something has gone terribly wrong in your games for some reason.

This is not happening when I test the mod. Can you tell me what game settings you used? Also, specifically which mods do you have enabled?
Horus 2018 年 9 月 14 日 上午 7:40 
Hello dolynick, I'm not sure why this is happening, but I started playing some games with just your custom factions (I LOVE THEM THEY ARE AWESOME, THANK YOU FOR THE GREAT WORK!!!!) and...

Sometimes, the other factions don't colonize anything. They seem to just sit there with one planet in their home system and nothing else.

Obviously this isn't WAD (working as designed), but is it a bug with the game, or something to do with the custom factions? If the latter, can you look into it?

If the former, we'll have to find a developer to iron out whatever bug this might come from... ;-)
dolynick  [作者] 2018 年 6 月 25 日 上午 8:32 
@PalaigogosTheGreat
All supports are set to their (roughly) official size (meaning Size 1 = 1 m long). I have no intention of changing the defaults but if you want them smaller you are free to edit them in game and set them to whatever size you like.
PalaiogosTheGreat 2018 年 6 月 24 日 下午 1:06 
Also, you should make the fighters and bombers size 1
PalaiogosTheGreat 2018 年 6 月 24 日 下午 1:06 
Do you have a tutorial so I can expand your shippack to have Republic and CIS ships?