安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Not as complex as the previous one, but the moment where I tossed the cube into a ceiling portal that I couldn't myself reach in order to get that cube into the next part of the puzzle (the fizzler/light bridge stuff) was definitely a highlight. Don't know if that was intended, but hopefully so, it's a cool move. The last area looked like it was going to be a major pain in the ass until I figured out that you can leave a cube on the light bridge, meaning I don't have to carry the cube WHILE messing with the light bridge and praying to god the cube doesn't fall, I can just grab it at the end.
The atmospherics were great, very ominous ending.
So I vaguely imagined that u had to use the launcher to get the last cube up to the last place. This seemed like a pain in the ass so I desperately tried to avoid it. I finally used a trick where I stood on the light bridge and shot two portals; one close to the edge that went up to where I wanted the box and the other portal close to the cube button with the cube below me. I then fell down one portal and came up where the cube was. On my way falling down again, I grabbed the cube and managed to push myself safely to the high place. It didn't feel very elegant, but it did the trick without much effort.