The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Pneuma Manor - Soul Cairn Home
   
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3.578 MB
2012 年 10 月 14 日 下午 10:50
2012 年 10 月 28 日 上午 2:18
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Pneuma Manor - Soul Cairn Home

在 Arron Dominion 的 1 個收藏中
Arron Dominion's Immersion Collection
24 個項目
描述
Random thought came up, why not have a house within the Soul Cairn. This mod will add Pneuma Manor, currently the only player home within the Soul Cairn. Good friend Morven will sell you this home for a sizeable bounty of Soul Husks.

There are three levels to this home, the main level, the cellar, and the upper level. Upon entering the upper level, you notice that you are not the only ones living in the house. Meet the Necronn family, consisting of a mother, a daughter, a son, and a dog. To find out why they are in the house, and resemble most of the current Cairn residents, explore this upper level for any clues..

The father, he left behind quite the legacy. Various books found near his desk will reveal the legacy he has left, and some for the worse. In the process of discovering the past, you will wake up the past. This past will eventually lead to new recipes, a new spell, a new enchantment, and several other followers or residents within Pneuma Manor.

This house will serve you and your adventures in the Soul Cairn well, being the only calm place within the bleak landscape.

What is Added:
-Three story home in the Soul Cairn, purchased via Soul Husks
-4 Mannequins, 2 Weapon Racks, 3 Weapon Display Plaques, 1 Weapon Display Case, 2 Bookshelves with 90 book capacity.
-Alchemy table, Enchanter table, Forge, Tanning Rack, Workbench, Sharpening Wheel, Smelter
-Storage in the cellar, Dresser, Safe, several Barrels near Mage Station.
-Thane, Bard, Soul family (step-daughter, step-son, dog, wife?), Assassin follower
-Soul Husk Extract recipe, Absorb health/soul trap spell, Absorb health/soul trap weapon enchantment, Absorb health/soul trap poison
-5 Books, 5 journals for backstory
-3 Quests for backstory and acquiring thane/bard/assassin, without direct quest markers.
-Spells to transport to Pneuma Manor and to College of Winterhold

Known Quirks:
-If you have dialogue issues, try saving-reloading in order to fix. This issue should not prop up, but might since there is (technically) custom dialogue included.
-Ushugob does not have a voice for the Thane dialogue. Guess this is due to no Orcs as Thanes in Skyrim.

Requires: DAWNGUARD

Revision History:
v1.2:
-Added new quest to clear up lore conflicts
-Added a new book and several supporting items for new quest.
-Corrected dog's voice
v1.1:
-Added new book
-Added two new spells, one for transport to Pneuma Manor, one for transport to College of Winterhold

Credits:
-Tamriel Rebuilt – name generator
-Artisanix – Paintings and Frames - http://skyrim.nexusmods.com/mods/17423
Special thanks to Artisanix for making awesome paintings/frames resource.
-Balok’s Tutorials – Creating Skyrim Oil Paintings - http://www.youtube.com/watch?v=k28k_6ChNks
These were very helpful in teaching techniques for creating the paintings.
熱門討論 檢視全部(3)
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2015 年 11 月 8 日 下午 4:00
Feature Suggestion
Arron Dominion
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2013 年 3 月 12 日 上午 1:08
Request of Content Use
Arron Dominion
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2013 年 3 月 12 日 上午 12:56
Bug Reports
Arron Dominion
65 則留言
NecroDragon 2021 年 9 月 13 日 上午 5:38 
Okay, now I've encountered two glitches:

1) The Orc and Assassin (after being freed) are no longer able to be found (I checked all of Pneuma Manor, as well as the area around it; they used to be in the manor); what are their RefID's?

2) When I enter the 2nd floor, it's considered trespassing.
NecroDragon 2021 年 7 月 25 日 下午 6:19 
Yeah, I actually stumbled onto the right object after asking that question; I guess it wasn't needed after all, but thanks for the info. ^^;
Arron Dominion  [作者] 2021 年 7 月 25 日 下午 5:29 
I want to say a clue was placed in the book for the quest. Once you obtain the soul gems containing their soul you will need to interact with the same area where you dealt with Edwinn
NecroDragon 2021 年 7 月 25 日 上午 10:17 
How do I release the souls of the orc, bard, and assassin?
Arron Dominion  [作者] 2017 年 6 月 14 日 下午 10:31 
@gdaviddaley: Thank you for your comments and thoughts on the mod. Be sure to check out the custom books and journals. This mod is more in the style of the old Morrowind quests in terms of happening upon items.

I have a massive update in the works, that I keep running into time roadblocks on (still am in that camp). I plan on adding support for spouse/children in a new area. There is still a decent amount on that mod update, so no ETA yet.
gdaviddaley 2017 年 6 月 14 日 下午 7:42 
Arron: Thank you for this. I closed the deed too quickly. After a few seconds, the telltale 'clink' sounded the addition of the key – just as you said. For me, characterization and ‘realistic’ behavior greatly improves this game. But the Soul Cairn made sleep impossible. Without sacrificing the unique ‘feel’ of the Soul Cairn, your work remedies this. On a future playthrough, I may make this my primary home. The transport feature is sweet -- better than my regular screen changes. You should be proud of your accomplishment. All the best!
Arron Dominion  [作者] 2017 年 6 月 1 日 下午 5:19 
Key is in the deed
gdaviddaley 2017 年 6 月 1 日 下午 5:18 
Love this idea! I bought the house and hold the deed. But I have no key and am denied entry. Has anyone else experienced this? And if so, has a 'fix' been found?
Gravenking 2016 年 8 月 12 日 下午 8:09 
ah ok i will keep trying
Arron Dominion  [作者] 2016 年 8 月 12 日 下午 7:59 
So the markers are not accurate on locations. They are only there to guide you to the general area to search. It takes some decent searching to find everything.