Portal 2
96 次評價
Flights and Rebounds
   
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12.567 MB
2012 年 10 月 4 日 下午 10:27
2012 年 11 月 2 日 上午 6:21
7 項更新註記 (檢視)

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Flights and Rebounds

描述
The completely unawaited sequel to Lights and Bounds! Further studies in the ability to overcome fizzlers via elaborate interactions between light bridges and repulsion gel.

Walkthrough
35 則留言
Clericopter  [作者] 2017 年 4 月 16 日 下午 3:23 
Just wanted to say, thanks for playing all my maps and for commenting on every one of them! It was a pleasant surprise to find someone still playing them after a year or so of inactivity. Thanks for sticking around, and hope you had fun!
Petutski 2017 年 4 月 16 日 上午 9:59 
Usually I hate maps with annoying ninja timing moves, but this map had so many other excellent logic puzzles, that loved it! Thanks for a great map! My only frustration is with the Portal 2 engine which will not replace gel splats on a light bridge after an F7 restore!
Almisuifre 2016 年 10 月 19 日 上午 5:15 
Very enjoyable ! My regular way to solve 3rd room seemed unintended, I looked at the walkthrough to verify and yep, here's how I did : gel momentum between bridge area's panel and the one in front of it, I stand on the bridge : portal the bridge to the panel beside to make the bomb explode on it : I can bounce on the painted bridge rising from the panel to reach the broken fence
As you said, the intended last sequence of this room is not as good as its 1st moves, especialy because they are so nice that I was expecting something on the same line ! Everything is well measured and quite smooth, so while testing it's hard to think that this tricky solution is planned. This said, I really enjoyed the whole map, and without this step it had been a favorite. A lot of work to provide nice moves in a controled layout (and a funny first room), well done ! I'll continue browsing your workshop.
Clericopter  [作者] 2016 年 2 月 15 日 下午 10:50 
No, I like criticism, and I'm glad you left your comment. Good level design doesn't happen in a vacuum, especially when the game is about player perception and understanding of the intent of a level, in which case player feedback is invaluable. You summed up what happens when the designer fails to tell the player whether they're on the right track or not, which IMO is the main problem with that room.
Asha Man 2016 年 2 月 10 日 上午 10:31 
I intended my comment to be funny not critical. I enjoy a challenge and thought the map was excellent, including that room. I was impressed how you got the gel to do an infinate portal fling on an angle, it was cool. The fact that the distance and the timing worked so perfectly doing it the wrong way had me stumped. I knew exactly how it was supposed to work, I just had the gel flinging in the wrong direction. I couldn't believe I didn't think to just walk through the portal instead of through the fizzler lol. You don't need to change anything, but if you want to keep people from making my mistake, you could change the button to a pedestal with a short timer and put it in the back corner. That would make it impossible to do anything other than what you intend. Your maps are clever, challenging, and have an excellent difficulty level, kudos.
Clericopter  [作者] 2016 年 2 月 10 日 上午 1:12 
Looking back on this map, that third room is a pile of design bollocks which should never have been allowed into the world in its current state. Commendations to anyone who gets through it without punching a hole through the screen.
Asha Man 2016 年 2 月 9 日 下午 11:39 
You got me. I should know by now that the most trouble I have with this game is using portals for two things simultaniously. I was so sure in the third room that you walk through the fizzler and shoot two new portals while the gel is in the air, I couldn't think of another way. Even after I made it to the button with the gel in the air, and realized it was going in the wrong direction, at that point my brain knew I had to change something, but I was sure I did everything up to that point correctly. If only you had used glass or water or something, you could have kept the red mark off my forehead where I smacked myself after having to watch your walkthrough.
Chelliste 2014 年 11 月 10 日 下午 4:28 
I generally prefer the challenge to be mental rather than achieving perfect timing with mouse gymnastics This was an enjoyable comination of both, but a tougher challenge for those without much experience at platforming ... or if they're stuck with a standard mouse or trackpad.
Free Beer 2014 年 2 月 8 日 上午 8:48 
excellent!
moneykid 2013 年 7 月 24 日 上午 8:59 
that was flippin hard!!!