Portal 2
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Test Chamber D007
   
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19 AGO 2012 a las 12:56
2 SEP 2012 a las 15:59
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Test Chamber D007

En 1 colección creada por Drakulo
D S.E.R.I.E.S.
50 artículos
Descripción
In this test you will have to use some of these :
- Cube
- Reflexion cube
- Portals
- Timing

Updates :
- 2012/09/03 : Modified wirering to ease understanding

Thanks to Metzger Ben for the video!
25 comentarios
Petutski 8 JUL 2014 a las 20:26 
Very unique!
jam.lab1 25 JUL 2013 a las 18:02 
A little strange but fun and not to hard.
mikemoody 4 FEB 2013 a las 10:18 
Thanks for a straight forward puzzle. After seeing where the cube was coming from it was all over then. Thanks again for the play time.
stormsend 26 OCT 2012 a las 16:08 
Had fun killing turrets then on to solving the puzzle. Didn't notice the first time around that a cube was falling. Took a couple attempts but after I got it the rest was easy. I liked the cube trick and the laser ending. Thanks. See ya round the workshop.
Drakulo  [autor] 20 OCT 2012 a las 6:04 
Thanks :-)
Metzger Ben | GER 20 OCT 2012 a las 3:47 
.sheridan .vespo 25 SEP 2012 a las 5:06 
The puzzle here wasnt all that hard, it was simply hidden between walls and switches. The design is much better than in all previous maps, and I did in fact like, that you could move around so freely.
VinLAURiA 8 SEP 2012 a las 16:28 
O-ho, I see you're starting to get ambitious with your puzzles now. Very well done here. The first cube dropper in that hole turned out to make the cube always fall into the moat if you're not there to catch it. Not entirly sure if that's intentional, but it was consistent so I assume it was. The way the cubes themselves were used, however, turned out to be very clever with the switching. The amount of white panels afforded a freedom that still kept the players having to find the real solution and the turret elimination was actually pretty fun.

I had advised you before about the draw errors when using laser/bridges and glass panels together, but here is a good example of them being a necessity in order to alert players to the node within the box and the fact that to solve the puzzle, players really can't be staring at the panels while the laser's on so it's unlikely they'll notice. Now that's using your noodle.
LPChip 3 SEP 2012 a las 4:28 
Ah. Makes sense now.
Drakulo  [autor] 2 SEP 2012 a las 16:03 
Hello LPChip. After searching in the room I got it! In fact you need to activate 3 things : the two laser catchers AND the cube button (I forgot about that). There was a mistake in wirering. The classic way to solve the problem make you get a cube on this one so most player did not notice.

I modified the wirering to ease understanding. Thank you for triggering this problem! :)