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Planetbase FAQ
Por martiño
Frquently asked questions for Planetbase

Frequently asked questions on a variety of Planetbase topics
Q: I’m getting a black screen when I try to launch the game. How can I fix this?
A: Please try the following:
  • Restart your computer.
  • Reinstall the game.
  • Run the game in administrator mode.
  • Update your video card drivers.
  • Disable your anti-virus.
  • Try running the game with one of the following command line arguments: -force-d3d9, -force-d3d11 or -force-opengl
  • Delete the Planetbase documents folder here: Users\Documents\Planetbase.
  • Try the Steam troubleshooting suggestions ( in particular running Steam as administrator.
  • Disable the Steam Overlay, see here:
  • Delete the Planetbase registry key here: HKEY_CURRENT_USER\Software\Madruga Works\Planetbase.

Q: I'm experiencing graphical issues. Anything that can be done about it?
A: Try forcing DX9 rendering with the -force-d3d9 command line option

Q: I'm experiencing tearing issues, how can I fix this?
A: In medium, high, and ultra graphic modes vsync should be enabled, if you still experience tearing issues try forcing dx9 rendering with the command line option: -force-d3d9
Q: Why can’t I rotate structures?
There wouldn’t be much point, as they are mostly circular. The exceptions are the Airlock and Mine, which auto-rotate.

Q: I’m placing a structure and the UI shows that I can connect it to two other structures, however once I place it I can only connect it to one of them. Why?
A: Because connections can’t overlap, so two connections might be possible individually but not at the same time.

Q: What does the landing location do in the game?
It’s just a fancy way of choosing the random seed for the terrain.

Q: Does where you land affect the amount of sunlight you receive?
No, it doesn’t affect it. The reason for this is that, if it did, and it was realistic, it could make the game extremely difficult.

Q: How is welfare calculated?
As the ratio between colonists plus bots with no indicators at “low” level (yellow triangle) and the total number colonists plus bots.
One colonist or bot with any indicators at “very low” level (orange triangle) will decrease welfare as much as two colonists or bots with indicators at “low” level.

Q: How is prestige calculated?
Prestige is calculated as the sum of 4 numbers:
  • Prestige due to buildings (Signposts, Pyramids and Monoliths), up to a maximum of 300 points.
  • Prestige due to population, up to a maximum of 300 points. You need 300 colonists plus bots to get to the limit.
  • Prestige due to amount of resources, up to a maximum of 200 points. You need 600 resources to get to the limit, coins don’t count.
  • Prestige due to tending to distress calls, up to a maximum of 200 points
Energy production
Q: The small Wind Turbine produces 20 power and costs 1 metal, the medium Wind Turbine only produces 30 power and costs 2. Why?
A: You have to factor in connection costs. Since connections cost 1 metal, the real cost is 2 and 3 not 1 and 2.

Q: Are larger power generators more efficient than the smaller ones in general?
A: Yes, this is the full explanation:
  • All generators generate 10KW per metal spent.
    • Solar Panels cost 3/5/7/11 metal (including connection cost), and produce 30/50/80/110 KW
    • Wind Turbines cost 2/3/5/7 metal, and produce 20/30/50/70 KW
  • Smaller generators decay a bit slower. This is to compensate a bit for the extra usage of spares. However larger generators still consume less spares per KW.
    • Small Wind Turbines decay 50% slower
    • Medium Wind Turbines and Solar Panels decay 25% slower
  • Larger generators take less space, and save travel time.
Q: Are meteors entirely random or do they aim for particular structures?
They are totally random. If they happen to hit your most critical structure it is totally by chance.

Q: After reloading the game, meteors will hit exactly in the same spot again. Why?
We precalculate the next 20 meteor impacts, to avoid people cheating the game this way.
Q: The AI in this game is dumb, they are not doing X, Y or Z when they should, why?
There might still be the odd AI bug out there, but the more likely cause for colonists not doing what you expect from them, is that there is something wrong with your base, please read the next section to try to understand why.
If you still think you've found a bug, please report it on the forums and we will investigate it ASAP.

Q: There is plenty of food around and my colonists are starving, why?
A: You want to make sure you have enough Meal Makers and enough manpower to stock them.

Q: Why are my people not doing their jobs?
A: This is could be due to one of several reasons:
  • There aren’t enough resources in the machines (note that some machines require several resources to produce something).
  • They are tired/hungry/thirsty/sick (orange triangle over their heads).
  • They are doing some other more important job, like building or tending to high priority tasks.
  • They are carrying stuff to a trading ship, this is considered more important.
  • They are carrying stuff around, you can stop them doing this by setting structures to high priority.

Q: In particular, why are engineers not making spares?
A: There is no know bug that could cause this, the chances are that:
  • You are trying to build a structure somewhere else, and that is using all the Bioplastic and Metal, you need to cancel the construction if this is the case.
  • Your Engineers are carrying resources around, you need to set the Factory to high priority to prevent them from doing that.
  • Your Bioplastic or Metal is being used to produce something else, you can use the Manufacturing Limits panel to prevent overproduction of goods.

Q: My colonists have a triangle over their heads and they refuse to work. Why?
A: Colonists might stop working if their status is low, these are the rules:
  • Normal status: Colonists will work at full speed.
  • Low status: Some indicators are low (yellow triangle over their heads), colonists will perform tasks at half speed.
  • Very low status: Some indicators are very low (orange triangle over their heads), colonists will only perform critical tasks like food growing or building.
  • Critical status: Some indicators are critical (red tiangle over their heads), or colonist has a condition (like Trauma injuries, Malnutrition..): colonists will refuse to work altogether.

Q: I don’t like the AI and I would like to tell them exactly what to do, will you allow more control over the colonists?
A: We will be improving the AI and fixing any bugs, but we believe that half the fun of the game is not having control over your colonists.
Q: I want to move the camera up and down, why can’t I do that?
A: The camera orientation was a very deliberate design decision, we want you to see the stars, the passing clouds, the fog on the mountains and the sky changing color as the sun rises over the horizon.

Q: Why does the camera pivot around it’s center and not the terrain?
A: We know this is not the norm in this kind of games, but we really like it as you can move the camera around a lot faster this way, and it feels like you are controlling some kind of drone hovering over the terrain.
If you want to rotate around an object you can press the pan and rotate keys at the same time.
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47 comentarios
Gabbers 15 de mayo a las 9:45 
I would like to put a production limit on bioplastics, mineral & metal.
(less obviously what plants give us)
Netherwulf 15 de mayo a las 8:52 
Another reason for Engineers not continuing to produce Spares may be due to your base not having sufficient storage space.

I have observed that, if all of your Storage Buildings are over ~95% capacity, Engineers will not unload the Spares Workshop until the two Spares within are needed. This leaves you with never more than two Spares per machine. If you are unable to expand your storage capacity, a quick (yet tedious) workaround is to recycle your Spares Workshop and then rebuild it following the completion of a set of Spares. This will leave the Spares stacked on the Factory floor and a new Spares Workshop can be built next to them using the recycled materials, without loss of any resources.

This method does require a lot of irritating micro-managing, but if you are desperate, it can save your colony.
Gabbers 12 de mayo a las 20:04 
Because a robot, builds a building, but goes without building the connection?
-The materials are here!!!! build it !!
Starwarsgeek28 5 de mayo a las 19:21 
Look here, friend. No offense but your games AI drives me mad, I've seen colonist die of thirst with a fountain right in front of them ( and yes I had water and yeah it was connected because other people drank from it right after and no there was no line) I've had a colony fail because an engineer was bored and didn't want to fix the robot that was building the multi propose room.
I've had another fail because they refused to build spares even though there were enough resources. Sadly all this took 3 hours and 50 min and hour and 50 min over the refund limit Could you please help me out and maybe I don't know let steam refund my game or something.

Sorry your game looks cool and could be fun if the AI were better I just can't with this game
martiño  [autor] 18 de abr. a las 1:18 
You can do that when the brightness of the screen comes back to normal
Justin 17 de abr. a las 22:38 
Music aside, how can I tell that a solar flare is over and it's safe to call off yellow alert?
Crazypills 12 de mar. a las 14:39 
I reach 50 colonists and somehow they are hungry and tired all the time. I have a lot of variety of food so it's not malnutrition and they're happy. Also I have energy suficiency and suddenly all my base turn off. I don't understand this, anyone knows how to solve? Thanks.
Jarod997 26 de ene. a las 19:51 
Where do I send my crash reports?
ZΞTA 17 de ene. a las 5:35 
Hey mate, will there be a mission that if someone trapped in planet lonely. And you must survive until your crew comes to rescue you?

fuhrer_pig 31 oct. 2016 a las 0:04 
are there any cheats?