Portal 2
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Divergence [Updated]
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103.423 MB
16 ENE 2018 a las 10:09
8 MAY 2018 a las 6:17
4 notas sobre cambios ( ver )

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Divergence [Updated]

Descripción
Large update, read the change notes if you want to know what was changed.

Difficulty: Like taking candy from a baby.

This map was made for the Thinking With Portals 2017 Winter competition.
The theme for this competition is "Your map must start off at some place in the campaign, and it must feature the player taking an alternate route." Also it won so it has that going for it.


In the final room there is a pedestal button above the hoist thing, this button will remove the death triggers in all the pits if you want to noclip and explore the detailing or something.


CREDITS:
Vingo for his custom turned off light strip models.
Rexaura for their song called "Four".
Demon Arisen for some help with the puzzle.
And some other models from Erik's Zeug[www.erikszeug.de]
75 comentarios
MisterLambda  [autor] 21 NOV 2022 a las 3:43 
@calm Oops, I apologise for that, but thanks for letting me know. Hope it didn't cause too much frustration.
calm 21 NOV 2022 a las 3:04 
My first playthrough, I jumped over the panels by accident and got trapped behind the wall where I watched Wheatley "die."
MisterLambda  [autor] 11 SEP 2022 a las 3:35 
@Pixel I actually remade most of the logic from scratch, If i recall correctly the logic_choreographed_scenes and a bunch of other stuff was broken. Improved the texture variety and lighting as well so actually not a lot is from the original level.
Pixel 3 SEP 2022 a las 9:13 
How Did you Manage To Decompile Sp_a2_bts1 Without The level breaking?
c4shurik 9 MAR 2022 a las 8:21 
Many thanks!
BloodStrike2003 21 DIC 2021 a las 10:18 
(Bad Ending 01/XX) This is amazing! kinda makes me wish that Portal 2 has alternate endings.
jp 27 SEP 2021 a las 16:50 
This is magnificent! Especially the ending zone :)
A real pleasure to play such a creative and well done map.
Thank you !
Fav &:steamthumbsup:
Reika 26 JUL 2020 a las 19:40 
The ending of this is very similar in styling and layout to Aperture Tag, but I am blown away by your Hammer work.

Also, the rusty cube falling onto the light bridge in the main chamber is fiddly; it kept falling off the side as it came out at an angle, and eventually had to resort to just noclipping to get it.
StabGami 26 MAY 2020 a las 20:00 
I banged my head on the desk until the puzzle solution came to me. Took entirely too long! And the exercise afterward was fun, too. Very nice & creative work.
MisterLambda  [autor] 28 ABR 2020 a las 9:51 
Hey Amera, here's a playthrough for you! https://www.youtube.com/watch?v=B9zBuOp2Z8g