Wayward
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Torch Eternal
   
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Wayward: Item, Doodad
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3.599 KB
2016 年 8 月 13 日 下午 3:05
2017 年 10 月 18 日 上午 4:27
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Torch Eternal

描述
Sets animal fat and bark torch decay to infinity and makes them decay into themselves. Recommended to be used with Fire Safety.
42 条留言
Sinuhe1991™ 2021 年 10 月 18 日 上午 8:50 
Update?
GhostHackNinja 2021 年 5 月 31 日 上午 3:18 
please update for Beta 2.10 Seafarer
GhostHackNinja 2020 年 11 月 30 日 下午 4:37 
2.9.6 not working. please update!
Velia 2020 年 9 月 15 日 上午 6:08 
update please ?
Thundercraft 2020 年 7 月 6 日 上午 11:34 
This would be handy...
Is there any plan to update this, or has it been abandoned?
mrco.gllrdo 2019 年 12 月 28 日 下午 1:43 
Draxxalon's instructions no longer work since "AnimalFatTorch" and "LitAnimalFatTorch" have been replaced with "TallowTorch" and "LitTallowTorch", respectively. Also "compatibleMinorVersions" is no longer used and instead the specific version must be specified under the "waywardVerison" field.

I tried replacing these but the console was throwing up errors by stating "net::ERR_FILE_NOT_FOUND" in regards to "Error: Script error for "Enums". So I think the 2.8 update broke some stuff that can't be fixed without opening up app.asar with NPM and updating the parts used in torcheternal.js. I'm not willing to do the work so hopefully someone reading this can do what's necessary to update it.
Narthur 2019 年 10 月 25 日 上午 8:53 
Thanks, @Draxxalon! Instructions still work. :)
[x] Sauriva 2019 年 9 月 17 日 上午 5:42 
@Draxxalon, thank you!:steamhappy:
Chungus 2019 年 8 月 17 日 上午 2:14 
Can you update this mod? I am scared darkness @Yenwood
Draxxalon 2019 年 6 月 24 日 下午 7:04 
If you want to fix animal fat torches, you need to edit torcheternal.js and remove the lines that have AnimalFatTorch on them, and replace them with:
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.AnimalFatTorch].decaysInto = Enums_1.ItemType.AnimalFatTorch;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decayMax = Infinity;
Items_1.default[Enums_1.ItemType.LitAnimalFatTorch].decaysInto = Enums_1.ItemType.LitAnimalFatTorch;

After that, both forms of torches last forever (barring breaking them via use as weapons/other durability damage).

Can't help on the multiplayer side though.