The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Bassem's better Gauldur Amulet
   
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Category: Clothing, Magic
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2012 年 4 月 4 日 下午 1:12
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Bassem's better Gauldur Amulet

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PLEASE RATE!

Doubles the magnitude of enchantments on the Gauldur amulet (but not its fragments) from the vanilla 30 points into 60 points.

The Forbidden Legend quest, which rewards you with the Gauldur amulet, is not a trivial quest. It sends you back and forth to dungeons, fighting tough enemies, culminating in a triple boss fight on two occasions. You would expect the final reward to be worth all the effort. Well with this mod, it is. All I did was double the enchantment of the final amulet. The fragments are untouched, since I feel only the final reward was lacking.

This mod shouldn't conflict with anything else unless it also alters the Gauldur amulet.
20 条留言
none 2022 年 9 月 4 日 上午 2:52 
The Reward is the Road Less Traveled, and all the experiences you gain from the Quest. :-)
That's the original mission guy's way of explaining how his payment to you is so cheap ! :-D
heatherfertig 2016 年 11 月 21 日 下午 1:35 
most amulets or necklaces seemto disapear under clothing or into the character, that's a bethesda issue, shouldn't be one w/ this mod since it just changes the power of the item.
BullBars1 2014 年 8 月 19 日 下午 9:54 
Is it possible to some how either craft or find 2 or 3 more amulets?
Destoo 2014 年 1 月 23 日 下午 7:41 
I'd like to work on it. Any way you can point me to the 3d model?
h0ax 2013 年 1 月 24 日 下午 3:50 
You could get the "Mr T stack" as far as effects by simply changing the slot certain items equip to (although there would be interference with mods like the Bandoliers mod, which uses many of the extra slots). They'd all visually appear in the same physical area, though, so they'd all clip together. I like that this mod just boosts the amulet, though. Makes it worth the hunt.
nazz 2012 年 4 月 21 日 上午 11:02 
The model itself needs fixing - it sinks into the character's body and most of it is not visible.
Seseel Lybon 2012 年 4 月 20 日 上午 8:16 
I go for Debieblue's idea. 9 is overkill, but at least 2/3 sounds nicer!
Really, some items are acording to TES lore so stong, but when used are simply recreated by hand (Okay, not simply, and not all of them. but still. especially this amulet, because of all the trouble you went trough. What? 4 dungeons?)
Mashed 2012 年 4 月 12 日 上午 9:39 
Yes...The necklace's initial ability should be the "stackable" feature, otherwise the lore of this item falls way short of expectations and breaks game continuity. I can already enchant what this item will give me on any piece of jewlery in-game. So why bother? Beth as I see it, has messed up once again in not sticking with prior content/lore in followthrough. Icksnay the enchant buff on this item and replace it with the "player can wear two/three/four" additional necklaces" (nine is a bit overkill) feature, then it will be a winner I would go after in a heartbeat, because then it would truly be a specialized "Dovhakiin" item.
Orca ☸ Bassem  [作者] 2012 年 4 月 11 日 下午 2:28 
@KvK no it is not level scaled, neither is the vanilla version. Although, now you have given me an idea.
KvK 2012 年 4 月 10 日 上午 7:28 
isn it level scaled?