Portal 2
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Reboundz !
   
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27 мая. 2012 г. в 9:16
27 мая. 2012 г. в 16:29
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Reboundz !

Описание
Think with blue gel !
Комментариев: 10
mechtakendall 2 авг. 2012 г. в 17:10 
Excellent! I got stuck on the cube and the laser grid for about 10 minutes before I remembered my other resources. Took some nice lateral thinking. Difficulty 8/10 Design 8/10
Serenak 23 июн. 2012 г. в 23:44 
Awesome challenging map. Very clever use of the clear and blue gel.
Raz 21 июн. 2012 г. в 12:34 
Really good map. I loved it.
Soup Calhoun 19 июн. 2012 г. в 15:30 
I didn't use the tractor beam or cleansing gel in the middle area. You can also use the bouncing gel on the higher of the two nonportalable blocks between the cube button and glass panel to jump to the deadly goo area. I forgot that there was a enterable portable surface in the beginning so I placed a portal behind the first cube button and placed the other portal opposite the tractor beam at the other end of the deadly goo and placed the cube. I felt I did things a different way but it was a good map.
Alexcrow  [создатель] 8 июн. 2012 г. в 7:25 
You're on the right track !!!
Hint : Think with blue gel ! ;P
WMD 8 июн. 2012 г. в 3:25 
Hi. Iam really enjoying this map - it's very challenging, but i have become stuck. I am not sure if it is due to my inability or a fault of the map. I have the cube on the button which activated the laser grid amongst other things. Now i ahve no where to portal and nothing left ot my disposal. Am i still on track? Or should i not be in this state? Link to screenies will follow soon.
O'Brian 1 июн. 2012 г. в 13:45 
Je viens de terminer ta map. Il y a de bonnes idées, comme la façon de récupérer le cube et celle de le laver. Le début, avec la boule impossible à placer sur le bouton ouvrant la porte de sortie est aussi très intéressant. Après, j'ai moins apprécié la traversée de l’acide. Déjà parce que je suis mort deux en foirant mon coup ou que j'ai perdu mon cube dedans (ok, on va dire que je suis nul =^.^=), mais aussi parce que je n'avais aucune idée de pourquoi je traversais. C'est un peu mon reproche principal : tu ne laisses pas le testeur avoir une bonne vision de son objectif par moment. Il y a beaucoup d'aller et retour à faire. Enfin, je dis ça pour chipoter, hein. C’est très prometteur pour la suite ;-)
disco 1 июн. 2012 г. в 10:48 
Thanks! Very cool map.
good_weather 1 июн. 2012 г. в 6:10 
Nice chamber. That bouncy stuff is really interesting. I really liked that laser beam mechanic. Reminds me of a flip flop.