Might & Magic X - Legacy
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Might & Magic X Guide
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Variety of solutions to puzzles and riddles also locations of all skill trainers you encounter in your progress through the game. All information has been written without revealing too many spoilers. This is not a walkthrough of quests and am not going to make it. I hope you enjoy this guide.
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Might & Magic X Legacy Map
Barrels, Shrines and Statues
Barrels

When exploring the world you come across barrels containing liquid, here a list of what you get with each discription:
Dark Red Liquid - +1 Might
Dark Blue Liquid - +1 Magic
White Liquid - +1 Perception
Purple Liqiud - +1 Destiny

Pulsing Red Liquid - +1 Resistance Fire Magic
Pulsing Blue Liquid - +1 Resistance Water Magic
Pulsing Green Liquid - +1 Resistance Earth Magic
Pulsing Yellow Liquid - +1 Resistance Light Magic
Pulsing White Liquid - +1 Resistance Air Magic
Pulsing Purple Liquid - +1 Resistance Prime Magic
Pulsing Black Liquid - +1 Resistance Dark Magic

Crystals
Blue Crystal - +20 Water Resistance
Green Crystal - +20 Earth Resistance
Yellow Crystal - +20 light Resistance
Pink Crystal - +10 Resistance against all magic schools
Purple Crystal - +20 Prime Magic Resistance
Red Crystal - +20 Fire Resistance
White Crystal - +20 Air Resistance
Black Crystal - +20 Dark Resistance

Statues
Maiden Statue - Hour of Power
- Melee and ranged attack values of all party members increased by 10
- Might, magic, perception, destiny increased by 10
Blind Maiden Statue - Heroic Destiny
-Destiny increased by 10
Naga Statue
-Dispels partymembers
Trainers
List of Trainer:
Sorpigal:
Master Endurance - Maximus at the Sorpigal Town Garrison
Expert Light Magic - Lisandre at the Chapel of Elrath
Expert Magical Focus - Johara's Charms and Tasimans
Expert Heavy Armour - Thurmond at the Fine Dwarf Armour
Expert Warfare - Caldwell at Caldwell's Weapons Shop
Expert Dagger - Oscar at the Goblin Watchtower Inn
Expert Sword - Enora at theTraining Center
Expert Mace - Enora at the Training Center
Expert Axe - Enora at the Training Center
Expert Bow - Aldin at the Training Center
Expert Crossbow - Aldin at the Training Center
Expert Air Magic - Aldin at the Training Center
Expert Arcane Discipline - Faris at the Arcane Library

Agyn Peninsula:
Expert Earth Magic- Shihab at the Itinerant Merchant(Near Castle Portmeyron)
Expert Fire Magic - Shihab at the Itinerant Merchant(Near Castle Portmeyron)
Expert Prime Magic - Shihab at the Itinerant Merchant(Near Castle Portmeyron)
Master Dual Wield - Hamato at the Lighthouse
Grandmaster Axe - Drengi at Drengi's house (between Seahaven and Elemental Forge)
Grandmaster Sword - Lord Haart found in Yon Chall Forest
(must have "tell the truth mostly" to the inquisitor at the end of the "Haart has its reasons" Quest)
Grandmaster Shield - Lord Kilburn in the Flying tower in Yon Chall Forest
Grandmaster Fire Magic - Erika at the Cottage in the Minho Marches
Grandmaster Earth Magic - Caranthir in the Yon Chall Forest
Grandmaster Endurance - Atlas At Atlas hut in the Dubra Scrubland
Grandmaster Light Magic - Orna at Orna's Chappel in the Nevea Delta West of Karthal
Grandmaster Dark Magic - Luna in the Halloth Grove
Grandmaster Two-Handed Weapons - Yaksha at Yaksha's Hut in the Desolate Wilds
Grandmaster Bow - Yumiko found in the Desolate Wilds
(Must have completed the quest : "Bow Grandmaster")
Grandmaster Warfare - Sandor at Sandor's Hunt found in the Desolate Wilds
Grandmaster Arcane Discipline - Mizuki in the Desolate Wilds
(Must have Completed the quest: "Arcane Discipline Grandmaster")
Grandmaster Sword - Carla Menthil Coast (alternative to Lord Haart)
(Can only be done if Lord haart isn't there, Must have Completed the quest: "Sword Grandmaster")
Grandmaster Dodge - Wysthal at Wysthal's tower in the Wyslin Jungle
Grandmaster Air Magic - Shiva at Shiva's tent in the Wyslin Jungle
Grandmaster Crossbow - Arnod at Arnod hut in the Vantyr Range
(Must have completed the quest: "Crossbow Grandmaster"
Grandmaster Dual Wield - Changbo at the Vantyr Range

Castle Portmeyron
Master Sword - Jon Morgan
Master Shield - Gwenda

Elemental Forge
Grandmaster Magical Focus - Berenice hidden room on Lvl 2
(When entering from Lvl 2 from lvl3 you find a hidden doorway on your left)

Seahaven
Master Two Handed Weapons - Arsene at the Town Garrison
Expert Shield - Tristan at Town Garrison
Expert Spear - Tristan at Town Garrison
Expert Medium Armour - Tristan at the Town Garrison
Expert Endurance -Bear at Bear's house
Expert Dodge - Bear at Bear's house
Expert Dark Magic - Selena at Moon Doe
Master Fire Magic - Geilir at Geilir's House
Master Spear - Eldgrim at Eldgrim's House
Master Medium Armour - Gregor at Gregor's Armour
Master Crossbow - Torsten at Runes and Crafts
Master Magical Focus - Luce at Church Library
Master Light Magic - Umberto at Church of Elrath
Master Mace - Bao at the Naga Bank
Expert Two handed Weapons - Chao at the Naga Bank
Expert Arcane Discipline - Yayoi at Seahaven Dojo
Expert Mysticism - Yayoi at Seahaven Dojo
Expert Sword -Torchiro at Seahaven Dojo
Expert Medium Armour - Torchiro at Seahaven Dojo
Expert Dual Wield - Torchiro at Seahaven Dojo
Expert Water Magic - Shizuka at Seahaven Dojo
Expert Air Magic - Shizuka at Seahaven Dojo
Expert Prime Magic - Shizuka at Seahaven Dojo

Karthal Harbour District
Grandmaster Spear - Iason at the Praetoriam Garrison
Master Bow - John at the Deathmatch
Expert Water Magic - Ryu The Lcok Kit
Master Prime Magic - Hypatia at the Great Library of Karthal
Master Heavy Armour - Lihua at the Elegant Armour

Karthal Slums
Expert Axe - Brogan at the Black Guard's Training Center
Expert Warfare - Brogan at the Black Guard's Training Center
Expert Crossbow - Lowell at the Black Guard's Training Center
Expert Mysticism - Lowell at the Black Guard's Training Center
Expert Light Magic - Lowell at the Black Guard's Training Center
Expert Dark - Grimbold at the Black Guard's Training Center
Expert Earth - Grimbold at the Black Guard's Training Center
Expert Fire - Grimbold at the Black Guard's Training Center
Expert Dodge - Blackfang Thief at the Blackfang Hideout
Master Mysticism - Ajit at the Blackfang Hideout
Master Dark Magic - Ahlam at the Arcane Library
Expert Dual Wield - Tamina found South of the Arcane Library
Master Warfare - Zakaral at Rickard's Tavern de la Licorne
Master Fire Magic - Sayid at Sayid's House

Karthal Sewers
Grandmaster Medium Armour - Tamotsu found in the lvl 2 sewers

The Crag
Grandmaster Mace - Tao at Toa's House
Master Earth Magic - Bojekio at the Healing Lodge
Master Arcane Dicipline - Yahima at the House of Mojo
Master Water Magic - Ciele at the Fort
Grandmaster Water Magic - Kai found at the docks
(need to complete the quest: "water magic grandmaster")
Master Dodge - Every at the Everyman's Armour
Expert Spear - Guaora at the Training Center
Expert Magical Focus - Guaora at the Training Center
Expert Endurance - Guaora at the Training Center
Master Air Magic - Guaora at the Training Center
Expert Bow - Mabo at the Training Center
Expert Mace - Mabo at the Training Center
Expert Dagger - Mabo at the Training Center
Master Axe - Inamoca at the Training Center
Expert Shield - Inamoca at the Training Center
Expert Two Handed Weapons - Inamoca at the Training Center
Master Dagger - Largo at the Largo's Second-Hand Weapons
Grandmaster Mysticism - Falagar at the Big House
(Need to complete the quest: "Liberation")

The Lost City
Grandmaster Heavy Armour - Sorli found on lvl 4

The Tower of Enigma
Grandmaster Prime Magic - Nur found on the top floor

Tomb of the Thousand Terrors
Master Dark Magic - Eruina on lvl 5
Master Prime Magic - Kastore on lvl 5
Grandmaster Dagger - Yeshtar on lvl5
Promotion Quest Starting locations
To do these quests you must have the appropriate class in your party.

Human

Mercenary
Quest Giver: Myranda in Windsword Garrison, Seahaven, coordinates [4, 28].
Crusader
Quest Giver: Jon Morgan, throne chamber, Castle Portmeyron level 3.
Freemage
Quest Giver: Zouleika, The Crag or the Karthal Sewers depending on the progress in game

Elf

Bladedancer
Quest Giver: Gathalel in the Yon Chall Forest. [82, 93]
Ranger
Quest Giver: Monshan, by the Navea Delta [90, 45].
Druid
Quest Giver: Tieru in the Elf lodge. [40, 53] .

Dwarf

Defender
Quest Giver: Hedwig,in Untamed Thirst, coordinates [85, 47].
Scout
Quest Giver: Erling in the Dwarf Hall, in the Vantyr Mountains [116, 99].
Runepriest
Quest Giver: Eldgrim, in Seahaven [27, 2].

Orc

Barbarian
Quest Giver: Kraal in the Sandor’s Tent in the Desolated Wilds. [41, 17]
Hunter
Quest Giver: Ulagan in the Crag, on Ulagan’s Ship. [15, 10]
Shaman
Quest Giver: Airini in a shrine “Healing Lodge”, in the Crag. [24, 27]
The Naga Tea
Quest : The Naga Tea

Collect the five Naga tea's found at diffrent locations
Quest Giver: Meleager in Karthal Harbour, coordinates [4, 23]
  • Urago tea Manami - Karthal Harbour Streets [21, 19]
  • Heijin tea Erika - Minho Marches [43, 64]
  • Ohlae tea Idas - Itinerant Merchants[119, 55]
  • Higan tea Tamal Tavern - Navea Delta [85, 47]
  • Akari tea Hamato - Lighthouse (after the Quest: Darkness in th
    e Lighthouse quest
Peninsula Incognita Answers
Q: Sorpigal-by-the-sea is located by the shores of a bay. What's the name of the bay?
A: Tirya

Q: What is the name of the large river on which Karthal is located?
A: Navea

Q: There's a lake in the very centre of the peninsula. What is it called?
A: Eye

Q: What name is given to the rocky coast on the western edge of the peninsula?
A: Menthil

Q: What is the name of the sea north of the peninsula?
A: Irisus

Q: What was the ancient name of these lands, before they became know as the Agyn Peninsula?
A: Malyn

Q: What is the name of the small forest east of Karthal?
A: Shadow Woods

Q: There's a place whose name means "Song of the wind" in the elven language. What is the place?
A: Wyslin
The Secret of the Obelisks
This quest activates from the moment you actived an Obelisk. There are 8 Obelisks accros the Agyn Peninsula and each time you find one you get a clue, you can find the clues you got sofar in your quest log under "Quest Tokens". Here are the locations and clues you get.

1# Ashen Hills 92,60
2# Ashen Hills 127,50
3# Dubra Scrabland 92,22
4# Minho Marches 32,56
5# Desolate Wilds 52,19
6# Desolate Wilds 22,19
7# Wyslin Jungle 22,83
8# Vantyr Range at 117,88

Clues: Start from the gates of Seahaven and walk 9 steps towards the Savage Sea. Turn left and walk 12 steps. Turn right and walk 11 steps. Turn left and walk 19 steps. Turn right and walk 3 more steps. Turn Right again and walk your last step. Turn left and search the rock.

You need all clues in order to get the loot.

Elemental Forge
On your journey you find crystal shards for each element, each one unlocks a room with in the Elemental Forge, after solving the puzzles and beating the guardian you are granted acces to one of the six blessings.

Earth Magic Room
[Shard of Earth] Found at lvl 1 of the Elemental Forge.
No Puzzle here, you see a brush infront of you, when activated the boss will spawn.
Beating the boss grants you the Blessing of Sylanna
+5 Earth Magic Resistance
Enables you to find paths in thickets where other's don't.

Light Magic Room
[Shard of Light] found at lvl 2 of Falagar's Mansion in Karthal
In the Middle of the room you find 9 pressure plates, when all are lite the pillers wil drop clearing a path to the upper level where you find the boss.
Start from the middle plate near the stair, then go L,U,R,R,U,L and D
Beating the boss grants you the Blessing of Elrath
+5 Light Magic Resistance
Gain permanent Clairvoyance

Water Magic Room
[Shard of Water] Found at lvl 4 of the Lost City
In The middle of the room you find 3 levers.
Left one: Alters the flow
front one: rotates the structure
Right one: Changes the element
To clear the puzzle you need to rotate the structure towards the hole infront of you, and change the element to water (Blue), this will spawn the boss.
3x front, 4x right, 2x left
Beating the boss grants you the Blessing of Shalassa
+5 Water Magic Resistance
Allows you to walk on shallow water

Air Magic Room
[Shard of Air] Found at lvl 2 of the Skull Rock
When standing in the center of the room you see a plates to your left, one in front, one to the right and one behind you.
3x plate in front
2x plate on the right
1x plate on the left
4x plate behind

After this pass through the left side avoid triggering a plate, on the top you find the boss
Beating the boss grants you the Blessing of Ylath
+5 Air Magic Resistance
Allows you to step on unsafe footings

Dark Magic Room
[Shard of Darkness] Found at lvl 1 Karthal Prisson (Boss room Quest: Liberation )
Actived the switches to make a path to the top
Use the teleporter in this order:
N W S S E E E
After this the puzzle is solvde and the teleporters will be gone and you can beat the boss.
Beating the boss grants you the Blessing of Malassa
+5 Dark Magic Resistance
Allows you to spot secrets that are hidden from mortal eye's

Fire Magic Room
[Shard of Fire] Found at lvl 3 Lost city (boss room Quest: The Curse)
Use the levers to make a path across the lava and defeat the boss
from where you come activate the top right switch, go back and use the switch on the right of the entrance, next the one on the left and the one next to it, Last the one on the top left. Now follow the path on the top left till you actived the last bridge. Go back to the top Right and actived the boss
Beating the boss grants you the Blessing of Arkath
+5 Fire Magic Resistance
Raises your awareness of hostiles
Riddle Solutions
Riddle chest found near the obelisk west of Castle Portmeyron.
Q: What runs smoother than any rhyme, Loves to fall but cannot climb.
A: Water

Riddle chest found in the Yon Chall Forest
Q: This engulfing thing is strange indeed.The greater it grows, the less you see.
A: Darkness

Riddle chest found in the Halloth Grove
Q: What is not enough for one, Just right for two, Too Much for three?
A: Secret

Riddle chest found in the Desolate Wilds
Q: Completely round is fairly rare. Bright and shiny when I'm there.When I'm not, they call me new. But I'm old. Older than you."
A: Moon

Riddle chest found in the lost city on level 4
Q: history is told, forgotten and can be told again. what is put on parchment never remains unchanged. always truth can be washed away and rewritten,but the spectre of past words saldom completely fades.
A: Palimpsest

Riddle chest found in the Vantyr range
Q: I am so simple, that i can only point, Yet i guide men all over the world.
A: Compass

Riddle lever found in the Tomb of a Thousand Terrors lvl 2
1 Q: As life withers and closes, As the first sing of rage grows.
2 Q: Peace ends while battles start again.
3 Q: A circle is drawn, Where shadow is born.
A: Erebos

Riddle chest found in the Tower of Enigma
Q: I am known both young and old,Some cower from me, others i make bold, but i'm not one you mock or taunt, For your every step i hunt.
A: Death

Riddle chest found in the Tower of Enigma
Q: What does man love more than life, Hate more than death or mortal strife; That which contented men desire; The pore have, the rich require; The miser spends, the spendthrift saves, and all men carry to there graves.
A: Nothing

Riddle book found in the Tower of Enigma
Q: What three letters make a man a boy?
A: Age

Riddle chest found in the Tower of Enigma
Q: While i don't walk, swim or fly, Before i fade i still wander. i shed tears even if i don't cry, But what am i? That i wonder.
A: Cloud

Riddle chest found in the Tower of Enigma lvl 2
Q: I have a head, I have a tail. But i haven't got a body. What am i ?
A: Coin

Riddle statue found in the Tower of Enigma lvl 3
Q: Strong or weak, they all soon learn, That i dwell within the hearts of men, In darkness i rule but retreat from light. I don't need hands to grasp your tight.
A: Fear

Riddle chest found in the Tower of Enigma lvl 3
Q: Who has a hat but no head, a foot but no shoe?
A: Mushroom
Varia Puzzles
Keep in mind i use the minimap for a reference as where North is
N = North
S = South
E = East
W= West

Top of the Lighthouse Puzzle,
All platforms need to be activated in order.
From the entrance Activate the N/W plate then the S/W Plate, go across to the N/E Plate and last the S/E Plate, The exit will activate and the main quest will update.

Mysterious Crypt N/E of Castle Portmeyron.
A room with 3 torches, all torches need to be lite towards the middle of the room.
E-N-S-E-N-E

Mysterious Crypt found West of Drenki's house in the The Eye
Teleporter room make your way to the chest on the other end.
N-S-N-E-S

Mysterious Crypt found in the Shadow Woods
Activate 2 plates to clear the middle of the room to give access to the middle chest (X).

MAP
000000A00
00B00000C
000D0E000
0000X0F00
0000GH000
000I0000J
00K0000L0
Solution

1#L&J
2#K&C
3#J&K
4#I&B
5#B&D
6#D&A
7#I&E
8#I&G
9#I&H
10#D&G
11#A&H
12#C&G
13#F&H
14#F&G
(I'm not 100% sure if this puzzle solution is correct, the problem lies in that I no longer have the save file to see if it is correct, and where the error is.)


Mysterious Crypt found in the Desolated Wilds
Minesweeper room, make your way to the other side, use clairvoyance, it will help you disarm the traps found in the room.
N-E-E-N-N-E-N-W-N-W-N-N-W-S-W-W-N-W-N-N-E-E-E

X= Wall
S= Safe
T= Trap
Cest


X X X S X X X
S S S S T S S
S T S T S S S
S S T S S T S
T S S S S S S
S T S T S S T
S S T S S S S
T S S S T S S
S S S T S S S
S T S S S S T
X X X 0 X X X


Mysterious Crypt found in the Vantyr Range
Lite up all pressure plates to open the gate
From where you come in take the 2nd passage to the E then go, E,N,E,E,E,W,S,N,E,W,S

Puzzle at the Tomb of Thousand Terrors LVL 3
Lite up all pressure plates to gain acces the exit, here the solution:

8-1-3

Puzzle at the Tomb of Thousand Terrors LVL 5
N,E,N,E

1st puzzle at lvl 2 of the Tower of Enigma
Lite up all pressure plates to open the exit.
MAP
XEX
789
456
123
XSX
Solution
E= Exit
S= Enterance

2,3,2,5,4,7,8,9,8

2nd puzzle at lvl 2 of the Tower of Enigma
Mine field room, make you way past the traps.
T = trap tile
S = safe tile
X = Enterance
Z = Exit
[/table]
T S S S T
S S T S S Z
S T T T T
S S T T S
T S S S S
- - X - -
Passcodes
Skull Rock
At the Shipwreck named Sun Hind found at the Desolate Wilds you find the passcode you need to enter lvl2 of Skull Rock.
Swordfish

Tower of Enigma lvl 2
On lvl 1 you find book stands, on each you find a nr. You will need 4 in total to solve the code.
Nr Locations : 3,14 - 2,3 - 12,2 - 13,13
Numbers: 0 - 1 - 4 - 5
Code: 0451

Ker-Thal lvl 3
Altar in the middle of the room
Michael
Комментариев: 117
Zika Kai 23 июл. 2023 г. в 6:39 
For those needing help with the passcode in the ruins of Volos... it is "Betrayal"
Ambassador of Darkness 28 авг. 2018 г. в 7:43 
..shab..shab..^^
weasel.wizard 28 авг. 2018 г. в 7:41 
addition:Tomb of terror level 2 „Cutulluh shrine“(the one with the thousand eyes looks like a slime column) opens secret room with chest..(Code word „Erebos“) :cs2smile:
weasel.wizard 19 авг. 2018 г. в 23:12 
Tower of enigma plate riddle solution update

x=exit
g h i
d e f
a b c
s=entrance /start

follow the plates in the sequence: b c b e d g h i h
Ambassador of Darkness 18 авг. 2018 г. в 15:31 
ok ladies eat this :steammocking:
weasel.wizard 18 авг. 2018 г. в 15:24 
hippiestank 12 янв. 2018 г. в 8:12 
looks like clicking on the cage that spike was in will offer you the opiont to free the animals. :D
hippiestank 12 янв. 2018 г. в 8:02 
Has anyone had trouble "freeing the animals" for the Warden promotion? I have 4/4 poachers killed, and ive taken spike on as a hireling(and fired him in front of the quest giver), and gone back to see if there are others ive missed...
gargamell999 3 авг. 2015 г. в 8:25 
in the fort that the count knight is in... there is a secret passage. what is the stat requirements to get that door open, dose it open the door on lvl 2.
dhubhgaill 26 дек. 2014 г. в 20:13 
any clues about the other eye of Goros? I found it and don't know what to do with it.