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Сообщить о проблеме с переводом
-collision box around the extended catapult doesn't collide with the cube
-deadly water texture looks strange and is visible repeating
-gratings on the fizzlers don't stop cubes
-arrow on the catapult on the entry platform is pointing the opposite direction to the way it goes, not sure if that's intentional, but it's misleading.
-a section of indicator lights is missing, if you come in the entry and turn right, and look at the antline on the roof leading to the first cube dropper, there are two faces that don't have antlines.
-I don't like the purple squares in the roof, but that's my opinion. The overlay around the edge of the deadly water looks very good, may I ask what its called?
If you get a chance, here is a link to one of my hammer maps: http://steamcommunity.com/sharedfiles/filedetails/?id=138627743
@Geneosis:
I'll definitely try some of your maps soon.
@HebGeenNaam
I already had tried your level and I enjoy it :) I didn't use any mods - it was made in vanilla Hammer. Which part of the level made you suspicious about mod usage?
Feel free to try some maps in my workshop if you have a moment ;)
Would you mind trying one of mine?
http://steamcommunity.com/sharedfiles/filedetails/?id=151507310